3019
JEU -> Plates-Formes
© Top Ten (1986)
6.00 / 20.00
 
 
Darkwurlde
cpc
 
 

DUMP

 
Darkwurlde (UK) (1986) [Original] [TAPE]  
elementDarkwurlde (UK) (1986) [Original] [TAPE].zip
17.15 Ko (Date : 2020-03-24)
Darkwurlde (UK) (1986) [Original] [TAPE].cdt Darkwurlde (UK) (1986) [Original] [TAPE].cdt
[CRC:3AF46A01]   [HexaDump]   [CdtView] (16.93 Ko-30.45 Ko)
   
INFOSSTRUCTURE
Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique)
Dumpé par : Dlfrsilver pour Loic DANEELS

- COMMENTAIRE -

CDT propre
Message caché :
********DARKWURLDE Mk2 (c) DEC 31 1985 PJM.ref PJM00028512CPC464********

********Hi there!I hope your having fun!Considering that you have taken the trouble to hack into DARKWURLDE i have decided to bury this little message in the code.DARKWURLDE was written on an AMSTRAD CPC464 during the first couple of months of 1986.It's taken me a long time to write because i'm still at school doing my A-levels and i only get a couple of hours spare time in the evenings.I used ARNOR's MAXAM assembler/disassembler/monitor to write DARKWURLDE and i would just like to thank ARNOR for doing an excellent job on it.I've got to admit that DARKWURLDE is not as good as i originally hoped it would be but i was getting a bit short on cash and had to rush it in the end.I must admit that DARKWURLDE is parfetly based on ULTIMATE's UNDERWURLDE with a bit of JETPAC thrown in.ULTIMATE have greatly influenced my style of programming and i'm afraid the more games that i publish the more you will see a great similarity between them and ULTIMATE's.I must point out though that DARKWURLDE CANNOT be compared with anything ULTIMATE have ever written.I am totally addicted to everything that they have ever written and hopefully one day i will be able to write games that will even make ULTIMATE look average.During JANUARY 1986 i started seriously thinking about 3D games.KNIGHTLORE,ALIEN-8,NIGHTSHADE and GUNFRIGHT have really got to me.Since then i started work on HAGIS:Holographic Adventure Graphics Interaction System.It is virtually completed and uses all 4 of the mode 1 colours whereas ULTIMATE only use 3.The reason for this is that some of the pixels in a sprite must be transparent.ULTIMATE have sacrificed one of the pens to represent this transparent pixel but i have slightly increased the sprite data needed.Unfortunately my system slows the code down a bit more than ULTIMATE's.I have already started work on 2 games that will use hagis and one of them,i don't know which yet,will be published in spring 87 under the title of ISLANDIA..One of them is based on ULTIMATE's ENTOMBED and KNIGHTLORE.The other is based on ULTIMATE's NIGHTSHADE and KNIGHTLORE.I'd like to assure you though that both games will be very different from ULTIMATE's mentioned above.The game that i will not publish under the title of ISLANDIA will be the third game in the series and will be called DAWNSLEY.I've also got plans for a game called LUNARUN but it's only a fast action,2d,shoot-em-up style arcade game and i don't think i'll bother with it just yet.I believe that the trend set by KNIGHTLORE is the best way to carry on at the moment and so you'll be seeing more advanced 3D games from PJM in the months/years to come.Finally i'm going to start taking programming more seriously when i've finished my A-levels in the summer.I'm going to publish a few more games first but then i'm going to set up a software house.It will be run along the same lines as ULTIMATE a team of programmers,artists and musicians working together to produce one or two games at a time and developing new ideas and concepts.My aim is that it will give ULTIMATE some stiff competition.Sometime in SPRING 1987 i will officially start looking for the people that i will need.I'm looking for men/women that can program Z80,6502 or 6809 or are capable of designing graphics and advertisements on computers or can write and program music and sound effects.I need a good bunch of people that can get along together,talk to each other and work out problems and ideas together.Initially i can only cope with a few people so the sooner you can contact me the better. If you think that you fit the above description and are very VERY keen to work with home micros then please contact PAUL on 01-398 3145 anytime. I will be very gratefull for all enquiries. Also if you have any software of your own please contact me for an evaluation with a view to publishing, very good royalties will be paid for all software under the PJMsoft label. SUNDAY 16/3/1986.RE-EDITED TUESDAY 2/9/1986.(c) PJMsoft (r) 1986.********!

Darkwurlde (UK) (1986) [Original] [TAPE].cdt


Creator : ZXTape!
Total of blocks : 31
Blocks format : PAUSE (1), TURBO LOADING DATA (30)
Darkwurlde (UK) (1986) (Trainer)  
elementDarkwurlde (UK) (1986) (Trainer).zip
18.38 Ko (Date : 2020-03-24)
Darkwurlde (UK) (1986) (Trainer).dsk Darkwurlde (UK) (1986) (Trainer).dsk
[CRC:565C2A5E]   [HexaDump]   [SectorView]  [SectorData] (18.17 Ko-190.25 Ko)
   
INFOSSTRUCTURE
Chargement : RUN"DARK.BAS
Version de : PJM
  • Invulnerability (Y/N)
  • Infinite lives (Y/N)
  • Infinite fuel (Y/N)
  • Infinite time (Y/N)

  • - COMMENTAIRE -


    10 'DARKWURLDE (C) PJM 1985/6

    Darkwurlde (UK) (1986) (Trainer).dsk


    Creator : Caprice32..... / EXTENDED CPC DSK File..
    1 side / 40 tracks formated / 40 tracks per side.
    -- SIDE 1 --
    Sectors used : 57 / 360
    Sectors format : SectorSize2 (360)
    Minimum of sectors in one track : 9
    Maximum of sectors in one track : 9
    Darkwurlde (UK) (1986)  
    elementDarkwurlde (UK) (1986).zip
    18.12 Ko (Date : 2020-10-10)
    Darkwurlde (UK) (1986).dsk Darkwurlde (UK) (1986).dsk
    [CRC:13E32EC7]   [HexaDump]   [SectorView]  [SectorData] (17.94 Ko-199.75 Ko)
       
    INFOSSTRUCTURE
    Chargement : RUN"DARK.BAS

    - COMMENTAIRE -


    10 'DARKWURLDE (C) PJM 1985/6

    Darkwurlde (UK) (1986).dsk


    Creator : SAMdisk190101. / EXTENDED CPC DSK File..
    1 side / 42 tracks formated / 42 tracks per side.
    -- SIDE 1 --
    Sectors used : 57 / 378
    Sectors format : SectorSize2 (378)
    Minimum of sectors in one track : 9
    Maximum of sectors in one track : 9

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