56
GAME -> Shoot'Em Up
© Hewson (1988)
16.80 / 20.00
 
 
Cybernoid II
cpc
 
 

Last Update : Thursday 07 September 2017 at 21 h 37 (dumps)
 
Cybernoid II (UK) (1988) [Original]  
elementCybernoid II (UK) (1988) [Original].zip
38.11 Ko (Date : 2016-07-24)
Cybernoid II (UK) (1988) [Original].dskCybernoid II (UK) (1988) [Original].dsk
[CRC:2C70C790]   [HexaDump]   [SectorView]  [SectorData] (37.9 Ko-189.55 Ko)
   
INFOSPOKESSTRUCTURE
Chargement : RUN"DISC.BAS
Dumpé par Dlfrsilver pour Moonbeam













Cybernoid II (UK) (1988) [Original].dsk


Creator : SAMdisk150708. / EXTENDED CPC DSK File..
1 side / 40 tracks formated / 42 tracks per side.
-- SIDE 1 --
Sectors used : 141 / 360
Sectors format : SectorSize0 (5), SectorSize1 (1), SectorSize2 (351), SectorSize5 (1), SectorSizeX (2)
Minimum of sectors in one track : 9
Maximum of sectors in one track : 9
Cybernoid II (UK) (1988) [Original] [TAPE]  
elementCybernoid II (UK) (1988) [Original] [TAPE].zip
36.43 Ko (Date : 2017-09-09)
Cybernoid II (UK) (1988) [Original] [TAPE].cdtCybernoid II (UK) (1988) [Original] [TAPE].cdt
[CRC:720B8068]   [HexaDump]   [CdtView] (36.21 Ko-64.65 Ko)
   
INFOSSTRUCTURE
Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique)
Dumpé par : Dlfrsilver

- COMMENTS -

CDT propre

Cybernoid II (UK) (1988) [Original] [TAPE].cdt


Creator : ZXTape!
Total of blocks : 7
Blocks format : PAUSE (1), TURBO LOADING DATA (6)
Cybernoid II (UK) (1988)  
elementCybernoid II (UK) (1988).zip
36.58 Ko (Date : 2013-10-19)
Cybernoid II (UK) (1988).dskCybernoid II (UK) (1988).dsk
[CRC:8C3735BD]   [HexaDump]   [SectorView]  [SectorData] (36.4 Ko-185.5 Ko)
   
INFOSSTRUCTURE
Chargement : RUN"CYRNOI2E.BAS
Version de : CNGSOFT

- COMMENTS -


47195 CALL&190' "CNG LZ5 20131002"

- CORRECTIONS -


CRTC reg.2 and palette fixes

Cybernoid II (UK) (1988).dsk


Creator : SAMdisk130625. / EXTENDED CPC DSK File..
1 side / 39 tracks formated / 39 tracks per side.
-- SIDE 1 --
Sectors used : 73 / 351
Sectors format : SectorSize2 (351)
Minimum of sectors in one track : 9
Maximum of sectors in one track : 9
Cybernoid II (UK) (1988) (Trainer)  
elementCybernoid II (UK) (1988) (Trainer).zip
36.88 Ko (Date : 2014-07-19)
Cybernoid II (UK) (1988) (Trainer).dskCybernoid II (UK) (1988) (Trainer).dsk
[CRC:7CC5ED6A]   [HexaDump]   [SectorView]  [SectorData] (36.67 Ko-199.75 Ko)
   
INFOSSTRUCTURE
Chargement : RUN"CYRNOI2E.BAS
Version de : CNGSOFT
  • Infinite Lives (Y/N)
  • Invulnerability (Y/N)
  • Infinite ammo(Y/N)
  • Select stage (1-4)

  • - COMMENTS -


    47195 CALL&190' "CNG-LZ5:20140624"

    - CORRECTIONS -


    CRTC reg.2 and palette fixes

    Cybernoid II (UK) (1988) (Trainer).dsk


    Creator : SAMdisk140311. / EXTENDED CPC DSK File..
    1 side / 42 tracks formated / 42 tracks per side.
    -- SIDE 1 --
    Sectors used : 73 / 378
    Sectors format : SectorSize2 (378)
    Minimum of sectors in one track : 9
    Maximum of sectors in one track : 9
    Cybernoid II (UK) (1988) (Patch CPC+) (Trainer)  
    elementCybernoid II (UK) (1988) (Patch CPC+) (Trainer).zip
    40 Ko (Date : 2014-03-29)
    Cybernoid II (UK) (1988) (Patch CPC+) (Trainer).dskCybernoid II (UK) (1988) (Patch CPC+) (Trainer).dsk
    [CRC:C43F5145]   [HexaDump]   [SectorView]  [SectorData] (39.77 Ko-199.75 Ko)
       
    INFOSSTRUCTURE
    Chargement : RUN"CYBER2+.BAS
    Patch CPC+ de : BRUEGGI/NOOB INC
  • Do You Want Pokes (Y/N)
  • Infinite Lives (Y/N)
  • Infinite Ammo (Y/N)
  • Invulnerable (Y/N)

  • - COMMENTS -


    1 REM Cybernoid 2 Loader 2 REM PLUS-RELEASE BY BRUEGGI

    Palette de couleur modifiée pour la version CPC+.
    extra

    Cybernoid II (UK) (1988) (Patch CPC+) (Trainer).dsk


    Creator : SAMdisk130625. / EXTENDED CPC DSK File..
    1 side / 42 tracks formated / 42 tracks per side.
    -- SIDE 1 --
    Sectors used : 147 / 378
    Sectors format : SectorSize2 (378)
    Minimum of sectors in one track : 9
    Maximum of sectors in one track : 9

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    CPC-POWER/CPCSOFTS, programming by Kukulcan © 2007-2017 all rights reserved.
    Reproduction forbidden without any express authorization. All the game titles used belong to their respective owners.