Jack the Ripper
Truth is stranger than fiction. Nastier too.
The most horrendous murders ever to set alight the imagination of the public
were not the inventions of a novelist or a film director.
They took place in real life. In London. Almost exactly one hundred years
ago.
The game - if game is the right word for it - uses the power of modern
computer technology to create the atmosphere, the terror, of those dreadful
months in 1888 when London was in the grip of the Ripper.
Necessarily the game contains scenes which will be disturbing and upsetting.
The Ripper murders were disturbing and upsetting.
Necessarily the action takes place in an atmosphere of dread, anxiety and,
at times, sheer, nerve-shredding horror. If it did not it would not be truthful
to the subject it deals with.
If you are not fully prepared to undergo an experience which may at times be
decidedly unpleasant, please do not buy this software package.
CRL Group PLC, CRL House, 9 Kings Yard, Carpenters Road, London E15 2HD.
If this software is defective in any way please return to CRL for an immediate
replacement.
This software is sold subject to the following conditions: Unauthorised
copying, hiring, lending, exchanging, public performance and broadcasting of
the software is strictly prohibited. Made in U.K.
The Secrets of the Ripper
It was December 1888. The saloon bar of the Coach. We were talking about the
Ripper. Everyone in London was talking about the Ripper.
"I'd give something to know who he is," I said as I left.
As I came out into the cold night air, a heavy hand fell on my shoulder. I
turned to face a white-haired man with a face that looked as if it had seen
all the sorrows of the world.
"What do you want, old man?" I asked.
"I am not old. Three months ago I looked as young as you." He spoke the
truth. His was not an old man's voice, though everything else about him
proclaimed him no younger than eighty. "You expressed an interest in the
Ripper. I have not long to live. I want to tell someone before I go."
"You know about this madman?"
"I know that he is no madman.'
"Come, man. There can be no sane motive for . . . for . . ."
"There can be and there is. I assure you that - or rather they - are as sane
as you or I".
I was attacked by a sudden wave of nausea. The thought of a bloodthirsty
madman terrorising the streets was horrible, but somehow the thought that there
could be a sane motive for the ripping open and dismembering of women upon the
public streets struck a note deeper and more chilling than anything I could
imagine. Somehow I already began to see darkly what this must mean.
"They are not driven by perverse lusts. Their reasons are as plain and
practical as those of the Prime Minster and they have friends in high places."
"But what ordinary, everyday reasons could there be for such monstrous
public atrocities?"
"I did not say that they were ordinary or everyday. I said only that they
are sane and practical. These are deep waters, my friend. Deep and very dark.
We are dealing with forces which corrupt a man's heart even to speak of them.
And I warn you, by the time I have unfolded what I know, you will look a few
years older."
The events in this game have been dramatised and in places it has been
necessary to take some liberties with the facts. Nevertheless, the game
presents what we believe to be the uncanny truth behind the Ripper Murders of
1888.
Jack the Ripper
The game accepts full-sentence inputs such as "pick the bloody knife up and
examine it, then throw it out of the window"; or "take everything except the
pillow, put the small piece of paper on the table and eat the crumpled piece of
paper".
You can use adverbs - so you can do something slowly, quickly, quietly, etc.
As well as simply examining something you can examine it closely which will
sometimes produce further information (as in real life, most ordinary things
are pretty much what they seem and will produce nothing extra, but it is worth
making a careful examination of important pieces of evidence etc. - and
sometimes essential).
The game is played in real time - that is, time will pass even when you do
not make a move (this is displayed on screen) and things will be happening in
other parts of the game which may affect you later.
Obviously it is not necessary to use "adventurese" - get hat/wear hat etc.
The programme is quite able to accept "pick up the hat and put it on". Use
"adventurese" for brevity if you wish - but beware, if you say "drop vase", the
game will take you literally!
To speak to a character in the game type "SAY TO (character)" and then
enclose what you wish to say in inverted commas, eg; SAY TO BARMAN "GIVE ME A
BEER".
SPECIAL COMMANDS
The command STORE will take an istant "snapshot" of your present position in
the game. The command RESTORE will restore you to your last STORED position.
SAVE will save your position onto tape to keep for another session. LOAD
will restore a position from tape. INVENTORY (or I) will list everything you
are carrying. TEXT will turn off the graphics. GRAPHICS will turn them back on.
LOOK (or L) will describe your current location (but you can also LOOK AT, LOOK
IN, LOOK UNDER things etc). QUIT (or Q) will end the game.
HINT SHEETS
If you are stuck, send a stamped, self-addressed envelope to Ripper Dept., St.
Bride's School, Burtonport, County Donegal.
Jack the Ripper was written with Gilsoft's Professional Adventure Writing
System and several bottles of Mountain Dew.
PROGRAMMERS:
Is your software good enough for CRL. If it is contact Michael Hodges on
01-985 2391 or write to the ZEN ROOM, UNIT 7D, KINGS YARD, CARPENTERS ROAD,
LONDON, E15 2HD.