1669
JEU -> Aventure
© CRL Group (1987)
 
 
 
Wolfman
cpc
 
 

SOLUTION

SOLUTION n° 1 : OK
SOLUTION par Jacob Gunness. Testé par Kukulcan le 11/11/2020

**********
* Part 1 *
**********
001 - SEARCH ROOM
002 - EXAMINE CHEST
003 - OPEN DRAWER
004 - GET TUNIC
005 - REMOVE DOUBLET
006 - BURN DOUBLET (so that the villagers won't find it)
007 - WEAR TUNIC
008 - LOOK MIRROR (you are covered in blood!)
009 - WASH FACE
010 - EXAMINE HANDS (they too are bloody)
011 - WASH HANDS
012 - E (the men let you go)
013 - N
014 - W
015 - EXAMINE SHOP
016 - EXAMINE LID
017 - GET KEY
018 - E
019 - S
020 - S
021 - E
022 - EXAMINE CHAPEL
023 - MOVE BOARD
024 - EXAMINE FLOOR (you notice a trapdoor in the floor!)
025 - OPEN TRAPDOOR
026 - D
027 - EXAMINE CRYPT
028 - EXAMINE CASE
029 - INSERT KEY
030 - PUSH KEY
031 - REMOVE KEY
032 - GET BOOK
033 - READ BOOK
034 - OPEN BOOK
035 - READ BOOK (it is on werewolves)
036 - U
037 - W
038 - N
039 - N (you travel far north, ending under a bridge)
040 - LOOK
041 - WAIT
042 - WAIT
043 - WAIT
044 - WAIT
045 - WAIT
046 - WAIT
047 - CLOSE EYES (the young man passes you)
048 - N
049 - N
050 - E
051 - S
052 - GET FLASK
053 - E
054 - S
055 - S
056 - S
057 - FILL FLASK
058 - N
059 - N
060 - N
061 - N
062 - E
063 - S
064 - S
065 - WATER WEED (it blooms)
066 - W
067 - N
068 - N
069 - N
070 - E
071 - S
072 - S (the flower has turned blue)
073 - SMELL BLUE BLOOM (you see the monk's spirit)
074 - W
075 - N
076 - E
077 - S
078 - WAIT (you are 'teleported' to a valley by the monk)
079 - S
080 - W
081 - EXAMINE POOL
082 - GET BULLRUSH
083 - E
084 - S
085 - GET FLINT
086 - N
087 - E
088 - CUT CRUST (gas comes out)
089 - HIT FLINT (gassen antaendes)
090 - LIGHT BULLRUSH
091 - W
092 - N
093 - N
094 - E
095 - THROW FLINT (it hits the skeleton. A large iron spear falls from the ceiling!)
096 - N
097 - N
098 - W
099 - GET COFFIN
100 - E
101 - S
102 - E
103 - E
104 - WAIT (until see the message "The ghastly moster is here...")
105 - W
106 - W
107 - W
108 - W
109 - HOWL (you become the Wolfman!)
110 - E (the monster is killed easily)
111 - E
112 - E
113 - E
114 - PUT COFFIN UPRIGHT (how logical! Anyway, you climb up)
115 - PUT COFFIN IN RIVER
116 - ENTER COFFIN (you sail to the other cave)
117 - S
118 - S
119 - S
120 - GIVE BOOK (the monk gives you a code)


**********
* Part 2 *
**********
001 - N
002 - SAY HELLO
003 - SAY WHO ARE YOU
004 - SAY WHERE DO YOU LIVE
005 - SAY WHERE ARE YOU GOING
006 - SAY ARE YOU HUNGRY
007 - SAY ARE YOU THIRSTY
008 - SAY ARE YOU SICK
009 - SAY ARE YOU TIRED
010 - SAY ARE YOU COLD
011 - SAY ARE YOU LOST
012 - SAY WHAT IS WRONG
013 - SAY CAN I HELP YOU
014 - SAY FOLLOW ME (you walk together to your home)
015 - N
016 - LOOK AROUND
017 - EXAMINE WINDOW
018 - PULL CURTAINS (this protects David against the moon)
019 - REMOVE CLOTHES
020 - GET IN BED
021 - KISS DAVID (you fall in love. The next day David journeys onwards. He encounters some guards who ask about his destination)
022 - ANSWER ASHENLEA (they throw you in jail)
023 - PRETEND TO DIE (as the guards arrive to look at you you escape to a small room)
024 - LOOK AROUND
025 - EXAMINE CEILING
026 - JUMP (you climb up the pole so the guards don't find you)
027 - D
028 - N
029 - E
030 - N
031 - W
032 - N
033 - W
034 - S
035 - W
036 - S
037 - SEARCH ALCOVE
038 - GET NET
039 - GET NAIL
040 - BEND NAIL (into a hook)
041 - UNRAVEL NET (you make a rope)
042 - TIE CORD TO HOOK
043 - N
044 - E
045 - N
046 - E
047 - E
048 - U
049 - W
050 - W
051 - D
052 - EXAMINE GRILL
053 - LOWER HOOK (a key hooks on)
054 - U
055 - E
056 - E
057 - D
058 - W
059 - W
060 - UNLOCK DOOR
061 - N
062 - GET SWORD
063 - GET ARMOUR
064 - EXAMINE PEG (the items belong to Olaf)
065 - S
066 - E
067 - E
068 - U
069 - W
070 - W
071 - S
072 - KILL GUARD (without your armour you are silent and easily kill the guard)
073 - WEAR ARMOUR
074 - N
075 - E
076 - E
077 - S
078 - S
079 - SAY OLAF (you go on patrol)
080 - REMOVE ARMOUR
081 - JUMP (you jump into the water and swim to the shore)
082 - W (the moon is shining. You arrive at Ashenlea as the Wolfman!)
083 - LOOK AROUND
084 - STEP TRAP (you are stuck in the trap until next morning)
085 - SHOUT (the hermit comes to your aid)
086 - THANK HERMIT (another hint!)


**********
* Part 3 *
**********
001 - SAY NEZMOOR (you travel to Nezmoor)
002 - N
003 - N
004 - E
005 - S
006 - E
007 - LOOK AROUND (you notice a pillar which rises to the ceiling)
008 - U
009 - LOOK AROUND
010 - GET CLOAK
011 - SEARCH FLOOR
012 - GET DIAMOND
013 - D
014 - W
015 - N
016 - W
017 - W
018 - N
019 - SEARCH FLOOR
020 - GET POUCH
021 - S
022 - W
023 - S
024 - W
025 - GET CHAIN
026 - E
027 - S
028 - W
029 - S
030 - TIE CHAIN ACROSS DOORWAY
031 - S
032 - E
033 - U
034 - EXAMINE ALTAR
035 - EXAMINE CARVING (it has a depression in the middle)
036 - INSERT DIAMOND IN RECESS (it focuses the moonlight)
037 - SLEEP (you wake up as the hunters try to kill you - the chain warns you in time)
038 - D
039 - W
040 - EXAMINE WALL
041 - PRESS BUTTON (the wall slides away!)
042 - U
043 - U
044 - U
045 - U (you see some light in the distance)
046 - LOOK AROUND
047 - EXAMINE FLAGSTONES (one has a ring insert)
048 - LOOK AT MOON (you turn into the Wolfman and move the stone)
049 - N (to the hunters)
050 - LOOK AROUND (you spot a tree)
051 - U
052 - OPEN POUCH
053 - THROW POUCH (it hits the fire and explodes)
054 - D
055 - EXAMINE BODY
056 - GET DAGGER
057 - EXAMINE HAND
058 - CUT FINGERS (you find a key)
059 - GET LOG
060 - BURN DOOR (using the log)
061 - U
062 - UNLOCK DOOR (you find Nardia. You continue your travel)
063 - N
064 - PICK FLOWER
065 - SMELL FLOWER
066 - N
067 - GIVE CLOAK TO NARDIA (she isn't cold anymore)
068 - E
069 - N
070 - N
071 - E
072 - N
073 - W
074 - N
075 - W
076 - N
077 - N
078 - N
079 - N
080 - E (you see one of the hunters)
081 - EAT FLOWER (you kill him)
082 - KISS NARDIA (finally the curse is lifted. The game is solved!)
 


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