913
JEU -> Aventure
© CRL Group (1987)
 
 
 
Frankenstein
cpc
 
 

SOLUTION

SOLUTION n° 1 : OK
SOLUTION par Jacob Gunness. Testé par Kukulcan le 12/11/2020

**********
* PART 1 *
**********
001 - LOOK
002 - GET MONEY
003 - W
004 - D
005 - EXAMINE ROOM
006 - SIT DOWN
007 - WAIT (your dad arrives. He gives you a knife)
008 - STAND UP
009 - EXAMINE CHAIR (ah! Your money has fallen out of your pocket)
010 - GET MONEY
011 - EXAMINE CHIMNEY
012 - GET PICTURE
013 - E
014 - SEARCH GARDEN (you find a chest)
015 - EXAMINE CHEST
016 - REMOVE HINGES WITH KNIFE (you find and take a rope)
017 - E
018 - N
019 - N
020 - E
021 - N
022 - W
023 - LOOK AROUND
024 - CLIMB PINE (a bear is chasing you)
025 - WAIT (until it is 4 feet away)
026 - JUMP ONTO FLOOR (the scared bear knocks down the tree which forms a bridge over the gap)
027 - N
028 - N
029 - N
030 - N (you buy some hemp and some matches)
031 - S
032 - S
033 - E
034 - LOOK AROUND
035 - GET BUCKET
036 - ENTER BOAT
037 - UNTIE BOAT (it sails to the middle of the bay(?) But there's a hole in it!)
038 - OPEN TIN
039 - REMOVE HEMP FROM TIN
040 - PUT HEMP IN LEAK (you may now sail on)
041 - PUT MATCHES IN TIN (so they won't get wet)
042 - CLOSE TIN
043 - BALE BOAT
044 - BALE BOAT
045 - BALE BOAT
046 - BALE BOAT (with the bucket. The wind brings you to the opposite shore)
047 - E
048 - LOOK AROUND
049 - TIE ROPE TO STUMP
050 - D
051 - DIG (you uncover a stone)
052 - GET STONE
053 - N
054 - N
055 - N
056 - W
057 - THROW STONE AT WOLF (the wolf is killed)
058 - E
059 - E
060 - N
061 - W
062 - N
063 - E
064 - GET WOOD
065 - W
066 - S
067 - E
068 - S
069 - W
070 - S
071 - W
072 - CUT WOLF (the other wolves pounce on it)
073 - N
074 - EXAMINE CAVE
075 - GET STAFF
076 - OPEN TIN
077 - REMOVE MATCHES
078 - LIGHT WOOD (the monster appears!)
079 - GIVE PICTURE TO MONSTER


**********
* PART 2 *
**********
001 - SAY
002 - WHY ARE YOU CRYING (they tell you about the monster)
003 - SLEEP
004 - N (they have commited suicide)
005 - S
006 - LOOK AROUND
007 - S
008 - E
009 - E
010 - S
011 - S
012 - W
013 - PRAY (a preacher arrives)
014 - SAY
015 - HELLO (a hint)
016 - E
017 - N
018 - N
019 - N
020 - E
021 - S
022 - LOOK AROUND
023 - GET HAMMER
024 - HIT ANVIL WITH HAMMER (the smith appears)
025 - HIT ANVIL WITH HAMMER
026 - HIT ANVIL WITH HAMMER
027 - SAY
028 - CAN I WORK HERE (you get a job and money)
029 - N
030 - E
031 - S
032 - E (to buy some weapons)
033 - W
034 - N
035 - N
036 - N
037 - W
038 - S (you buy some food)
039 - E
040 - E
041 - LOOK AROUND
042 - N (you ride up the mountain)
043 - E (you reach a cabin)
044 - LOOK AROUND
045 - GET PAPER
046 - READ IT (it is from the monster)
047 - DROP IT
048 - EXAMINE WINDOW (He is outside!)
049 - E
050 - N (he runs up the mountain)
051 - S
052 - E
053 - E
054 - E
055 - E
056 - EXAMINE ICE
057 - RUB ICE (a man is frozen into the ice!)
058 - N
059 - LOAD GUN
060 - AIM AT ICE
061 - FIRE GUN (the ice breaks, but you are safe)
062 - S
063 - GET PICKAXE
064 - N
065 - W
066 - W
067 - MAKE HOLE
068 - U
069 - REST
070 - MAKE HOLE
071 - U
072 - REST
073 - MAKE HOLE
074 - DROP PICKAXE
075 - U
076 - N
077 - N
078 - W
079 - U
080 - E
081 - REMOVE BOARDS (this leaves a hole in the floor)
082 - JUMP ACROSS GAP
083 - E
084 - W (He follows you)
085 - JUMP ACROSS GAP (He doesn't see it and falls down)
086 - W
087 - D
088 - E
089 - LOAD GUN
090 - AIM AT MONSTER
091 - FIRE GUN (the end of Frankenstein's monster. You find his diary...)


**********
* PART 3 *
**********
001 - PROMETHEUS
002 - THINK
003 - LOOK AROUND
004 - EXAMINE SINK
005 - LOOK INTO WATER (you see yourself!)
006 - DRINK WATER
007 - EXAMINE BENCH
008 - GET BOOK
009 - OPEN IT
010 - EXAMINE IT (it makes no sense, since you can't read - yet)
011 - CLOSE IT
012 - N
013 - WATCH COUPLE
014 - LISTEN
015 - W (you are discovered - the man shoots you)
016 - RUN (you reach the mountains)
017 - E
018 - E
019 - E
020 - S
021 - E
022 - N
023 - SEARCH BEACH
024 - GET SALT
025 - PUT SALT ON WOUND (this cleans your wounds. You faint and wake up later on - almost healed)
026 - W
027 - W
028 - N
029 - EXAMINE BUSHES (two fruits on it)
030 - GET PECULIAR FRUIT
031 - SMELL PECULIAR FRUIT (it is poisonous)
032 - GET STRANGE FRUIT
033 - SMELL STRANGE FRUIT
034 - EAT STRANGE FRUIT (this quenches your hunger)
035 - E
036 - N (you walk through the woods for days)
037 - E
038 - N (you remember that houses mean people - this gives another 5 IQ points)
039 - W
040 - W
041 - N
042 - LISTEN (you overhear some angry voices from the house)
043 - E
044 - WAIT (some men go hunting for you)
045 - N
046 - LOOK AROUND (there is a shed to the west)
047 - EXAMINE SHED
048 - OPEN CAREFULLY DOOR
049 - W
050 - LOOK AROUND
051 - LOOK THROUGH GAPS
052 - LOOK THROUGH GAPS
053 - LOOK THROUGH GAPS (the young couple leaves - the old man stays behind)
054 - OPEN CAREFULLY DOOR
055 - E
056 - S
057 - W
058 - N
059 - LOOK AROUND (you talk to the man and then return to the shed)
060 - LOOK THROUGH GAPS
061 - LOOK THROUGH GAPS (Time passes. Suddenly, one morning, a lion is outside your shed)
062 - CUT PECULIAR FRUIT
063 - PUSH SEGMENT UNDER DOOR (the lion eats this and is no more)
064 - LISTEN
065 - LISTEN (months pass. You learn to read)
066 - OPEN BOOK
067 - READ IT (you learn the truth about yourself)
068 - OPEN CAREFULLY DOOR
069 - E
070 - S
071 - W
072 - N

 


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