Reset computer by holding down CTRL,SHIFT and ESC keys together in that order.
Place cassette into the Datacorder. Rewind tape to beginning then press
STOP/EJECT once. Press CTRL and small ENTER keys simultaneously then press PLAY
followed by any key. This program will take about 4 minutes to load.
To start game press space bar. You have £5 to start with and each run of the
Fruit Machine costs 10p of your £5 stake.
During the game you may be able to hold the reels. You do this by pressing 1
for the left hand reel, 2 for the middle reel and 3 for the right hand reel.
The Fruit Machine never holds after a nudge or a Winner Spinner. If you win you
can collect the cash (by pressing C) or gamble it (by pressing G), or exchange
it for nudges (by pressing N).
If you exchange it for nudges you are then able to nubge the reels up and down,
depending on the number of nudges you have. To nudge down you press 1, 2 or 3.
To nudge up you press either 4, 5 or 6. You may also chose to gamble your
nudges which could win you a greater number of nudges or lose the ones you have
already acquired. If you press G and gamble your money you could win a greater
amount or lose the lot.
To get a Winner Spinner you must have a win of at least 50p. When you get a
Winner Spinner you press W (you can gamble these if you wish). The Fruit
Machine then becomes magical and by pressing the space bar you receive a number
of wins and this is added to your total.
1, 2 and 3 will hold either 1st, 2nd and 3rd reels.
Space bar will set the reels rolling.
Press the space bar to continue.
4, 5 and 6 will nudge up each reel.
1, 2 and 3 will nudge down each reel.
C =Collect win or cancel hold
N = Will exchange wins for nudges
W = Will exchange wins for Winner Spinners
WINNER SPINNERS CASH NUDGES
0 20p 2
0 30p 3
1 50p 4
2 70p 6
3 £1.00 8
4 £1.50 10
5 £2.00 12
- £3.00 -
Exchange £2 for 12 nudges - G - UL nudges.
GAMBLING SEQUENCES CASH
WINNER SPINNERS Lose Collect Win
Lose Collect Win 10p 20p 30p
20p 1 2 10p 30p 50p
1 2 3 30p 50p 70p
2 3 4 50p 70p £1.00
3 4 5 50p £1.00 £1.50
£1.00 £1.50 £2.00
£1.00 £2.00 £3.00
NUDGES Lose collect Win
Lose Collect Win 10p 3 4
10p 2 4 or 1 5 7
10p 4 6 3 7 9
2 6 8 7 9 11
8 10 12 9 11 13
10 12 UL 11 13 UL
For example if you win 1 Winner Spinner and gamble it and lose, you lose 20p.
If you gamble 1 Winner Spinner and win you get 2 Winner Spinners. So the
sequence is 20p-1-2.
THE FRUITS. Star, Lemon, Plum, £1, Grape, Bell, Bar, Sevens.
| | | |
| (*) | * | * |
| | | |
| * | (*) | * |
| | | |
| * | * | (*) | The stars can be in any position on the screen.
|_____|_____|_____| 2 stars wins 20p 3 stars wins 30p.
LEMON-LEMON-LEMON = 50p
PLUM-PLUM-PLUM = 70p
£1 - £1 - £1 = 1 POUND
GRAPE-GRAPE-GRAPE = £1.50
BAR-BAR-BAR = £2.00
BELL-BELL-BELL = £2.00
SEVEN-SEVEN-SEVEN = JACKPOT = £3.00
Any 2 similar fruits appearing on 1st and 2nd reel = 20p.
LIST OF REELS:
This is only to be used if you want to cheat on nudging.
REEL 1 REEL 2 REEL 3
pound star star
star seven bell
lemon lemon lemon
grape bell plum
plum star bar
pound bar pound
bar lemon lemon
plum grape bar
lemon lemon star
pound bell bell
plum bar grape
seven pound plum
lemon seven seven
plum lemon lemon
lemon bell star
grape plum bell
star grape pound
pound lemon grape
bell bar lemon
plum plum bar
Probability of getting
3 sevens straight in = 4000-1
3 Bars straight in = 890-1
3 bells straight in = 890-1
3 grapes straight in = 670-1
3 pounds straight in = 500-1
3 plums straight in = 400-1
3 lemons straight in = 100-1
3 stars straight in = 25-1
COPYRIGHT PAUL AITMAN 1984