10239
GAME -> Adventure
© Ducksoft (1985)
 
 
 
Castle Dracula
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
SOLUTION par Dorothy MILLARD. (A TESTER!!!)

Notes
1. Every time the ghoul appears in the maze, THROW AXE and don't forget to GET AXE each time you do this.
2. If the ghoul steals anything it can be found later in the vast cavern.
3. Randomly when you enter the torture chamber the lantern will go out. Always carry the matches through this location and when it goes dark just LIGHT LANTERN.

* Start in the village
001 - N (church)
002 - GET MATCHES
003 - S
004 - E (into the enchanted forest)
005 - GET LANTERN
006 - W
007 - S
008 - S
009 - S (you're in darkness)
010 - LIGHT LANTERN (you are at the castle gatehouse)
011 - S (as you move the portcullis slides down behind you and you cannot return that way)
012 - DROP MATCHES
013 - S
014 - W
015 - S
016 - E
017 - E
018 - S
019 - S (foot of staircase)
020 - GET PLANK (of wood)
021 - N
022 - N
023 - W
024 - W
025 - S
026 - W (dark abyss)
027 - DROP PLANK (it spans the abyss)
028 - W (across the plank to a larder)
029 - GET AXE
030 - W
031 - S
032 - S (maid's room)
033 - GET BOTTLE (empty)
034 - N
035 - N
036 - E
037 - E
038 - GET PLANK
039 - E
040 - N
041 - E
042 - E
043 - E (drinking room)
044 - GET WHISKY (in the bottle)
045 - W
046 - W
047 - W
048 - N
049 - W (library - a hideous hunchback blocks your way)
050 - OFFER WHISKY (he vanishes to the west)
051 - W (into a secret passage)
052 - GET CAN STP
053 - E
054 - GET BOTTLE (empty)
055 - E
056 - E
057 - S (landing)
058 - OFFER CAN (to the suit of armour who splashes it all over before moving towards you)
059 - N (the armour is following you)
060 - E (whine cellar - the zombie flees from the armour revealing an eastern exit)
061 - W
062 - W
063 - S
064 - S (kitchens)
065 - GET TIN OPENER
066 - WAVE TIN OPENER (the armour screams "Oh NO, not that" and runs away)
067 - DROP TIN OPENER
068 - N
069 - N
070 - E (lobby)
071 - N (gatehouse)
072 - DROP PLANK
073 - E (path)
074 - GET OIL (in the bottle)
075 - W
076 - S
077 - S (landing)
078 - E
079 - E (wardrobe)
080 - OIL WARDROBE (it glides away)
081 - E
082 - S (east bedroom)
083 - DROP BOTTLE (it smashes but you don't need it any more)
084 - GET KEY
085 - N
086 - W
087 - W
088 - W (landing)
089 - GET NAILS
090 - N
091 - N
092 - GET PLANK
093 - CHOP PLANK
094 - MAKE LADDER
095 - E
096 - E (foot of wall)
097 - CLIMB LADDER (to a small chamber high up in the castle walls)
098 - DROP LADDER
099 - S
100 - S (entrance to the catacombs)
101 - E
102 - E
103 - S
104 - S
105 - W
106 - GET GUNPOWDER (keg)
107 - S
108 - S (back to entrance)
109 - N
110 - N
111 - GET LADDER
112 - CLIMB LADDER (foot of wall)
113 - DROP LADDER
114 - W
115 - W
116 - GET MATCHES
117 - S (lobby)
118 - DROP AXE
119 - DROP KEY
120 - W
121 - W
122 - W (to where the new wall is)
123 - DROP GUNPOWDER
124 - LIGHT GUNPOWDER (a big hole is in the wall)
125 - W (a small alcove)
126 - GET STONE
127 - EXAMINE STONE (this is useful)
128 - E
129 - S (narrow tunnel)
130 - DROP MATCHES
131 - S (the stone glows and the tunnel widens)
132 - LOOK (you're behind the portrait)
133 - GET SWORD
134 - N
135 - GET MATCHES
136 - N
137 - E
138 - E
139 - E (lobby)
140 - DROP MATCHES
141 - DROP STONE
142 - S
143 - E
144 - S (study - an ancient computer is here)
145 - ENTER RUN (the screen says "I help at the speed of light")
146 - ENTER 186282 (lights flash and a panel opens to reveal a trumpet)
147 - GET TRUMPET
148 - N
149 - W
150 - N (lobby)
151 - DROP SWORD
152 - GET MATCHES
153 - E
154 - E (into torture chamber)
155 - N (into the twisty maze)
156 - GET SHIELD (don't drop this yet as it vanishes into thin air if you do)
157 - S
158 - W
159 - W (lobby)
160 - DROP MATCHES
161 - N
162 - E
163 - E
164 - GET LADDER
165 - CLIMB LADDER
166 - DROP LADDER
167 - S
168 - W
169 - S (into a north/south passage)
170 - REFLECT LIGHT (it is magnified by the shield and the tapestry falls)
171 - DROP SHIELD (it vanishes into thin air but you don't need it anymore)
172 - GET TAPESTRY
173 - S
174 - S
175 - GET CRUCIFIX
176 - N
177 - N
178 - S (into catacombs)
179 - E
180 - E
181 - S
182 - S
183 - W
184 - S (a pheropus is here)
185 - BLOW TRUMPET (the bat is confused by the sound and crashes into the wall... a new passage magically appears to the east)
186 - DROP TRUMPET
187 - E (into an alcove)
188 - GET SPHERE (glass)
189 - EXAMINE SPHERE (magical)
190 - E (back to entrance)
191 - N
192 - N
193 - GET LADDER
194 - CLIMB LADDER
195 - DROP LADDER
196 - W
197 - W
198 - S (lobby)
199 - DROP CRUCIFIX
200 - GET MATCHES
201 - GET AXE
202 - E
203 - E
204 - E (into twisty maze)
205 - E
206 - N
207 - E
208 - E
209 - S
210 - S
211 - W
212 - S (vast cavern)
213 - W (purple mist)
214 - S (the mist washes away and the tapestry vanishes)
215 - S
216 - S
217 - E (coffin repository)
218 - GET NOTE
219 - READ NOTE
220 - DROP NOTE
221 - W
222 - N
223 - E (you're facing an oak door)
224 - CHOP OAK (door - it disintegrates)
225 - W
226 - N
227 - N
228 - E
229 - N (into twisty maze)
230 - N
231 - W
232 - W
233 - W
234 - W (lobby)
235 - GET CRUCIFIX
236 - E
237 - E
238 - E (into maze)
239 - E
240 - N
241 - E
242 - E
243 - S
244 - S
245 - W
246 - S (vast cavern)
247 - W
248 - S
249 - S
250 - E
251 - E
252 - E (chasm)
253 - RUB CRUCIFIX (a bridge forms)
254 - E (burial chamber)
255 - S
256 - S
257 - E (silver door)
258 - THROW SPHERE (the door rises but don't go east quite yet)
259 - DROP CRUCIFIX
260 - W
261 - W
262 - W (dead end)
263 - GET PARCHMENT
264 - READ PARCHMENT
265 - DROP PARCHMENT
266 - E
267 - E
268 - N
269 - N
270 - W
271 - W
272 - W
273 - W
274 - N
275 - N
276 - E (vast cavern)
277 - N (into twisty maze)
278 - N
279 - N
280 - E
281 - N (long tunnel)
282 - E
283 - N (beach)
284 - GET ROPE
285 - W
286 - N (into thick forest)
287 - W
288 - N (woodsman's hut)
289 - GET POST (fence)
290 - S
291 - E
292 - S
293 - E
294 - S
295 - W
296 - S (into twisty maze)
297 - W
298 - S
299 - W
300 - W
301 - W
302 - W (lobby)
303 - DROP ROPE
304 - GET SWORD
305 - E
306 - E
307 - E (into maze)
308 - E
309 - N
310 - E
311 - E
312 - S
313 - S
314 - W
315 - S (vast cavern)
316 - W
317 - S
318 - S
319 - E
320 - E
321 - E
322 - E
323 - S
324 - S
325 - E
326 - E (you are facing the demon)
327 - STAB DEMON (using the sword)
328 - E (into third burial chamber)
329 - DROP SWORD
330 - W
331 - W
332 - W
333 - N
334 - N
335 - W
336 - W
337 - W
338 - W
339 - N
340 - N
341 - E (vast cavern)
342 - N (into twisty maze)
343 - N
344 - W
345 - W
346 - W
347 - W (lobby)
348 - GET KEY
349 - E
350 - E
351 - E (into twisty maze)
352 - E
353 - N
354 - E
355 - E
356 - S
357 - S
358 - W
359 - S (vast cavern)
360 - W
361 - S
362 - S
363 - E
364 - E
365 - E
366 - E
367 - S
368 - S
369 - E
370 - DROP AXE
371 - GET CRUCIFIX
372 - E
373 - E
374 - OPEN COFFIN (using the key - note you must also be carrying the crucifix)
375 - KILL DRACULA (using the fence post - the castle is beginning to crumble and you must get out quick)
376 - W
377 - W
378 - DROP CRUCIFIX
379 - GET AXE
380 - W
381 - N
382 - N
383 - W
384 - W
385 - W
386 - W
387 - N
388 - N
389 - E
390 - N (into twisty maze)
391 - N
392 - W
393 - W
394 - W
395 - W (lobby)
396 - DROP KEY
397 - GET ROPE
398 - W
399 - N (balcony)
400 - CLIMB ROPE
 


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