




4260 t=0:IF sc < score(4) THEN 4310
4260 t=0:IF sc < score(4) THEN 4350
1455 IF ks=0 THEN 2460 ELSE IF sh=0 THEN 3580 ELSE IF kollision<>0 THEN kollision=0:GOTO 1290
1615 IF sh=0 THEN 3580
1630 IF kx>=636 THEN RESTORE 4800:MOVE kx,ky:CALL sprite:FOR c=1 TO 200:NEXT c:ks=ks-1:kl=kl+1:GOSUB 2720:IF ks=0 THEN GOTO 2460 ELSE GOTO 1690
1630 IF kx>=636 THEN RESTORE 4800:MOVE kx,ky:CALL sprite:FOR c=1 TO 200:NEXT c:ks=ks-1:kl=kl+1:GOSUB 2720:IF ks=0 THEN RETURN ELSE GOTO 1690
1670 GOSUB 2290:RESTORE 4800:MOVE kx,ky:CALL sprite:sh=sh-1:GOSUB 2640:ko=ko+1:IF sh=0 THEN GOSUB 2210:GOTO 3580 ELSE GOTO 1290
1670 GOSUB 2290:IF ks=0 THEN RETURN ELSE RESTORE 4800:MOVE kx,ky:CALL sprite:sh=sh-1:GOSUB 2640:ko=ko+1:IF sh=0 THEN GOSUB 2210:RETURN ELSE kollision=1:RETURN
1960 GOSUB 2210:RESTORE 4800:MOVE kx,ky:CALL sprite:GOTO 3580
1960 GOSUB 2210:RESTORE 4800:MOVE kx,ky:CALL sprite:RETURN
2410 IF ks=0 THEN d=d+1:GOSUB 2720:GOTO 2460
2410 IF ks=0 THEN d=d+1:GOSUB 2720
3670 IF a$="J" THEN GOSUB 4120:CLS:RUN ELSE 3650
3670 IF a$="J" THEN 4120 ELSE 3650
3800 IF a$="J" THEN GOSUB 4120:RUN ELSE 3780
3800 IF a$="J" THEN 4120 ELSE 3780
