20155
DIVERS -> JAMAIS SORTI ?DEMO -> Graphisme
© Clockwize Software (1990)
 
 
 
Storm Force
cpc
 
 

NOTICE / MANUAL

TXT (1)

NOTICE TEXTE n° 1 (3.88 Ko)

GAME PLAN - STORM FORCE - Clockwize 1990 ======================================== General Format: On start up you are shown the main panel, showing telephone, telex map of the coast and the three direction finding VHF radios. During the game while no rescue is on, you will receive regular weather forecasts on the telex. The VHF radios will carry any conversation on either channel 0 or 16 that is occurring within receiver range. Then map of the coast can be used to examine the area involved, also to extract information on boats etc. The VHF Radios: The radios will show the presence of any conversations by registering the bearing of the transmission from each of the aerials. If the signal is too far away, then no bearing will be shown. The messages passed in the radio contacts will be displayed in the telephone/radio display screen area. You will not normally need to respond to the messages, only when a distress signal is received will you be required to respond by acknowledging their signal and setting rescue action in motion. The Telephone: The telephone, unlike the VHF radios, is a two way communication device and when the phone rings, and you answer, you can hold a conversation with the person at the other end, your replies being obtained from a list of appropiate options displayed for you. You can also instigate a call to someone, on doing so, you will be provided with a list of poeple you can contact. They will then be rung, answer were appropiate and repsond to your query (which you again choose from a menu). The Map: This shows the section of coastline involved, and clicking on one of the lifeboat stations will bring up information about the boat housed at that location. Rescue! One a rescue situation is under way (chosen from 1 of 5 or 6 scenarios) the player will be expected to send boats or helicopters out to sea to find the victim (boat or person) and rescue them to a suitable coastal location. Once you decide to launch a boat, you cease to be the coastguard and become the coxwain of a lifeboat. At this point, you move to the boat of your choice, launch it and then control all the way to the rescue scene. At this point , you collect the survivors and then head back to the shore. Once you are in the boat, everything you set in motion as a coast guard will folow through, but if you forget to do anything before setting off, then you cannot correct this until you reach the land again. In the boat, you see a plan view of the sea area around you. The object to rescue will also be visible when you get near it, and any other boats heading for the rescue scene which you sent out will also be seen. The state of the weather at the time you leave harbour will affect the speed of your boat, and its ability to keep on course without you having to correct it all the time. You will receive radio messages from the coast guard station to inform you of weather conditions, and also any information they receive from other stations. You will also receive info from other ships in the area and from the distress victim if they have a radio still working to contact you. (Obiously in the case of a missing person, they cannot contact you). Scenarios: MAY DAY 1. Boat sinking, survivors need rescuing. * Signalled by Flares, MOP or Radio. 2. Medical emergency on board fishing vessel, needs taking to hospital. i. Severed Limb. ii. Heart Attack. * Signalled by Radio. 3. Missing person/boat at sea. * Signalled by MOP. PAN PAN 4. Boat drifting with fouled propellor etc. * Signalled to the CG by flares, MOP or Radio. 5. Dinghy drifting out to sea, rescue people on board. * Signalled to CG by either flares, MOP phoning in or CG sighting. 6. Medical emergency on board fishing vessel, needs taking to hospital. iii. Knocked Unconscious. * Signalled to CG by radio.
 



Goto Top

CPC-POWER/CPCSOFTS, programmation par Kukulcan © 2007-2026 tous droits réservés.
Reproduction sans autorisation interdite. Tous les titres utilisés appartiennent à leurs propriétaires respectifs.
Hébergement Web, Mail et serveurs de jeux haute performance