MISSION: ALIEN TERMINATION
THE STORY
Following on from Codename Mat, Mat with his new ship Centurion II is
continuing his battle against the Myons, now confined to the capture and
defence of the Karillium Mines.
For nearly one hundred years the Terramya war has raged on. Now battle weary
and with resources depleted no side has any hope of outright victory.
Karillium is the most precious substance in the universe. It is the bringer of
life, from one small pinch a barren desert can be turned to jungle. Without it
millions will starve.
Near the centre of the galaxy in a cluster of hot blue stars, and far within
the Myon zones lies the deep red planet Vesta – deep red with Karillium!
Vesta was used to radiation storms, being set in an area of young developing
stars, carrying in their wake drifting clouds of cosmic dust. But the shower to
fall upon Vesta on 7th June 2231 was far from normal. For within the storm were
hidden 500 unmanned attack probes from Earth. The lone manned defender was
destroyed where it stood and within one of the shortest battles of the war the
great Karillium mines of Vesta fell to the forces from Earth.
Under the rules of war only unmanned ships can be used to capture an inhabited
planet and only one manned ship (fitted with a teleport) is allowed to defend.
YOUR TASK
You are Mat, the pilot of Earth’s most advanced combat ship, Centurion II, and
you are the sole manned ship holding out as long as possible against the Myon
onslaught in order to defend the Energy Grid.
The Karillium mines on Vesta get their energy from the star Calest via a grid
of satellites. Energy is transferred through each complete row of satellites
and the amount transferred is determined by the most damaged satellite in the
row. The amount of Karillium mined is directly proportional to the energy
transferred by the grid.
The longer you hold out the more Karillium will be mined. When all four
satellite rows are broken, energy transfer will be zero, life support systems
on Vesta will fail, the miners will leave and the game will end.
At the end of each attack wave you will have the chance to repair damaged
satellites and move others to complete broken rows. Make your moves wisely!
You are the only person who can defend the Vesta, however you are totally safe;
if your ship is destroyed you will be teleported to safety.
LOADING INSTRUCTIONS
RUN “MAT2”. If the disk fails to load try again. If the problem persists we
will, without delay swap the disk for you. Please send it, with a covering
letter, to DOMARK LTD, FREEPOST, LONDON SW20 8BR.
GETTING STARTED
On loading the game, you become Mat, looking out of Centurion II’s cockpit,
ready for action to protect the satellites, by destroying the Myons, which is
only possible if your ship is in good operational condition and therefore
protected. Select the Defensive Shields (press D) and Safety Mechanism (press
F). Set the Target Computer to automatic (press T).
If you now turn your screen to the Quadrant Grid Chart (press Q) you will see a
grid of 24 satellites. Centurion II is the flashing cross, the Myon ships are
the dots which in the first wave are grouped in a fleets of three. If you are
within a quadrant which has a Myon fleet in it, your Status will become red
(showing that you are in danger of attack). You must counter-attack, which is
explained in a moment. If you are not within a Myon occupied quadrant, you may
either wait (and familiarise yourself with the controls) whilst the Myons ‘home
in’ on you, or Warp towards them (see on).
Combat
If Status is red, prepare for combat.
Turn on the Battle Computer (press B). This will show you the locations of the
Myon ships. On the left of the screen is the Range Meter, the red section
indicates when the Myon ship is within your main vision, as it approaches the
needle will fall. By pressing A, the Battle Computer will switch to each
attacking Myon ship, showing you which is nearest.
If all the Myon ships are out of the range of the meter, go to top speed (press
5) and then press A continuously until one ship shows that it is nearer to you
than the others.
Having selected the nearest one, you must manoeuvre until it is in front of
you, (it is yellow if it is in front and blue if behind), so rotate the
Centurion until the Myon ship is yellow and in the centre of the Battle
Computer screen.
If a Myon ship is shown in the red section of the range meter, it will be
within your main sights and shooting at you, you must therefore enter combat
using the fire button to destroy it. However, if the Myon ship is still further
enough away from you to be in the green area of the range meter you must
maintain at least 30% speed until it nears the red section, when you must
assess your ability to combat at cruising speed (30%) or less (decelerate by
pressing 1 or 3). Combat at zero speed is not recommended, although it may be
worth trying whilst familiarising yourself with the gameplay.You have two
weapon types, plasma or laser, lasers use more energy, but you may find them
easier at first. (Press E to swap).
Once you have destroyed the first ship select the next nearest one (press A)
and repeat the attack. Once three ships are destroyed your status may return to
yellow (or blue if you have some damage), or stay red if another group of Myons
have closed in.
If red, attack.
If green, damage sustained will have been reported on the information screen on
the bottom of the Dash Board. As this is a ‘quiet period’, practice putting
your Droids (robotic mechanics) into use by using the Damage Report (press M).
You will see a list of your equipment and a percentage next to each. This is
the percentage damage inflicted on each system, continue pressing M for further
reports. Assess the worst damage or the most important item and put the Droids
to use (see on for further instructions). You have two Droids and may use both
on one item, or one on two different items.
If yellow, practice warping, as this is vital to the game play, especially in
later waves.
Warp
Assuming you choose to warp, you must first select the compass bearing of your
travel and your warp factor. The warp controls are explained in the detailed
operating instructions. You then warp (press W) and off you go . . . . If you
have selected too high a warp factor, you may still be in a warp situation when
your status becomes red, and can abort the warp by pressing Cap Shift W. On
becoming stationary after your warp check the Quadrant Grid Map (press Q) to
ascertain your new position.
DETAILED OPERATING INSTRUCTIONS
Centurion Controls
Keyboard or Joystick may be used. There are many keys to use (in addition to
your joystick), which are described below.
Direction and Fire: Ion Engines
6. Left } 1. Decelerate
7. Right } Use only when not 2. Accelerate
8. Up } using a Joystick 3. Decelerate to halt
9. Down } 4. Go to cruising combat speed (30%).
0. Fire } 5. Go to full speed –
Other Controls: Small Screen Controls:
W. Engage warp drive L. Long range scan
SHIFT W. Abort warp S. Short range scan
D. Defensive shields (on/off) Q. Quadrant chart
F. Safety mechanism (on/off) B. Battle computer
T. Target computer (Auto/Manual/off) M. Damage reports
E. Change weapons (Plasma/laser)
A. Change alien being tracked (used
for Battle Computer and Target
Computer)
H. Hold/restart program
SHIFT P. Save game
SHIFT O. Reload saved game
Shields
The Centurion has four shields, one each on the front, back, left and right
sides. The status (on/off) of the shields is displayed on the right of the
control panel. Often a shield will flash on and off when it is damaged, in such
a situation you should keep the attackers on the opposite side to the damage,
as a hit on this side will result in the destruction of the Centurion.
Safety
This simply reduces the chance of the destruction of the ship by human error.
If the front shield is down it will abort a warp and if a weapon system is
overheating it will disable that system. There are situations however where it
is best to have safety off!
Status
Will give one of four states
YELLOW No damage and not under attack
BLUE System damaged or malfunctioning but not under attack
RED Aliens in quadrant
FLASHING RED Centurion in danger of imminent destruction. This can be due to
one of three situations.
1. Alien in quadrant and one or more shields down.
2. Weapon system overheating and in danger of exploding.
3. Centurion travelling at warp speed with front shield down.
(off)
Batteries
The Centurion has two banks of batteries, one of each side of the ship. These
are the ship’s energy store. Energy is used to power the shields, engines,
weapons etc. Watch your energy level carefully as it is very dangerous to let
it become excessively depleted, and as the batteries take damage the maximum
energy will fall.
Reactors
The Centurion has two nuclear reactors which feed energy to the batteries. As
the reactors take damage the speed at which they are recharged will fall.
Battle Computer
This gives the range of the Myon tracked and it’s position being relative to
the Centurion.
On the left of the screen is the Range Meter which shows you the distance
between the Myon being tracked and the Centurion. As the distance decreases the
needle will drop. The Red section indicates that the Myon is within Combat
range. A yellow ship indicates that the Myon is in front of the Centurion and a
blue ship that it is behind.
As you are under attack by a Myon Fleet it could be that the ship you are
tracking is not the closest to you. By pressing A the Battle Computer will
switch to each of the attacking ships indicating which is nearest and therefore
the one to track. When in combat some attack waves of Myons will use cloaking
devices that make them invisible, the Battle Computer is the best way of
finding and destroying them.
Target Computer
When operational, sights will appear in your main vision aiding your combat
with attacking Myons. There are two operational modes, Automatic or Manual.
AUTOMATIC This is best used when being attacked by more than one Myon at
a time. When they close in on you, the sights will expand when
the nearest Myon is within range of your weapons. (Note: As
your weapons only shoot in a forward direction, Myons to either
side or behind you will be ignored, even though they may be
closer than the one in front.)
MANUAL This is best used when being attacked by a single Myon, as the
sights will expand only on the one Myon being tracked by the
battle computer. It has the advantage that the sights will
expand when the Myon is within distance of your weapons, but
possibly to one side or behind you; an additional aid to your
battle computer and short range scan.
Long Range Scan
This becomes vital when the Battle Computer is Malfunctioning.
This is looking down at the Centurion and the Quadrant it is in, showing Myon
ships, plasma bolts and satellites relative to the Centurion (the central
point). No indication is given of vertical positioning (although a Myon ship
may appear directly in front of you it could be above or beneath its indicated
position), however this can be assessed by vertical movement of the Centurion.
Short Range Scan
This is the same as the long range scan except instead of showing the whole
Quadrant it magnifies the space around the Centurion, (when the Long Range
shows the Myon Ships to be very close, they will be within the range of the
Short Range Scan). This is very useful in helping to avoid being hit when in
combat with several Myons.
Quadrant Chart
This shows the status of the satellite energy grid, the position and number of
Myon fleets (showing the number of ships within the fleets) and the position of
the Centurion. Satellites start off white, however as they are attacked by the
Myons they will take damage and their colour will darken to yellow, cyan,
green, magenta, red and then destroyed.
Warp
Warp engines are used for travel between Quadrants. Before use, the course
computer must be programmed with the required distance and angle. Shields must
be on before using warp as without them the Centurion can be destroyed in
collisions with small dust particles in space whilst travelling at high speeds.
The same danger will be faced if the front shield is damaged.
Programming Warp
When the Quadrant Chart is on the screen the Warp distance and angle can be
set.
The Warp Factor (distance) is between 0 and 6 (moving from 1 satellite to the
next is one warp factor, if moving diagonally remember to allow for the extra
distance). The angle is a compass bearing between 0 and 359 degrees.
The cursor is moved left and right between the Warp factor and Angle using the
cursor keys ← & →. The number overlaid by the cursor can be changed by using
the down (↓) key (minus) and the up (↑) key (plus). To scroll through numbers
keep key pressed.
Damage Report and The Droids
The Centurion has two droids which can be commanded to repair damaged systems.
However during repair the system being repaired is disabled and will not
function.
The Damage Report shows the percentage damage taken by each system, which
systems are disabled and which systems are being repaired by the droids.
A disabled system is indicated by an asterisk to the left of the percentage. To
the right of the percentage are two cursor positions which will be filled by
Droid 1 (D1) Droid 2 (D2) when selected to repair that system. The cursor can
be moved about on the damage reports as follows:
← Left
→ Right
↑ Up
↓ Down
COPY On first column, (left of %) Enable/disable system (Not if Droid
repairing)
On second column, (just to the right of %) call Droid 1 to repair
system
On third column, (far right) call Droid 2 to repair system.
If a system has failed it will be shown with an asterisk to the left of a
percentage of 000.
If a Droid has been damaged the other may repair it and whilst (as long as
damage is not heavy), the damaged Droid may also continue to repair another
system.
End of Wave
At the end of an attack wave you will have time to repair the Centurion and
damaged satellites. Although it is vital to have a functioning ship, it is also
important to repair (or move) satellites, as a missing one from a horizontal
row of the grid will stop the whole of that row supplying energy to the
Karillium mines. When all four rows are broken energy will cease and the game
will be over.
You are able to move satellites into a broken row with the use of the cursor.
As you move to a higher attack waves the Myons will damage the Satellites
quicker.
Think very carefully about your moves and this may ultimately determine how
long you last.
SAVING GAME
You may save your progress through the game at any point. Follow the saving
instructions in the Amstrad Manual and start the cassette player recording on a
blank cassette. Then press SHIFT P and saving will start.
To load a saved game, you must first of all load the main program then swap
cassettes to the one with you saved game. Then with the game playing press
SHIFT O, and your saved game will load.
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Published by Domark Ltd., 204 Worple Road, London SW20 8PN. Tel: 01-947 5624.
All rights reserved. The contents of this cassette and booklet are copyright
and may not be duplicated in any form by mechanical, lithographic,
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