The Big Sleaze (UK) (2 faces) (1987) [Original] [TAPE] | |||
![]() | The Big Sleaze (UK) (2 faces) (1987) [Original] [TAPE].zip 110.01 Ko (Date : 2020-03-24) | ||
![]() | [CRC:5DF3DD76] (Packed = 58.29 Ko ; Unpacked = 129.72 Ko) | ||
![]() | [CRC:F6DA581F] (Packed = 51.26 Ko ; Unpacked = 126.65 Ko) | ||
INFOSSTRUCTURE Chargement : |TAPE puis RUN"" ou CTRL+ENTER(pavé numérique) Dumpé par : Nicholas CAMPBELL - CORRECTIONS -CDT nettoyéThe Big Sleaze (UK) (Face A) (1987) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 117 Blocks format : PAUSE (1), TURBO LOADING DATA (116) The Big Sleaze (UK) (Face B) (1987) [Original] [TAPE].cdtCreator : ZXTape! Total of blocks : 115 Blocks format : PAUSE (1), TURBO LOADING DATA (114) | |||
The Big Sleaze (UK) (1987) | |||
![]() | The Big Sleaze (UK) (1987).zip 90.59 Ko (Date : 2020-03-24) | ||
![]() | [CRC:FD361799] (Packed = 90.4 Ko ; Unpacked = 190.25 Ko) | ||
INFOSSTRUCTURE Chargement : RUN"SLEAZE. Version d' : Nicholas CAMPBELL - COMMENTAIRE -Ajout des sauvegardes permettant de charger les parties 2 (FIN3.) et 3(FIN1.) The Big Sleaze (UK) (1987).dskCreator : WinAPE 2.0A19 / EXTENDED CPC DSK File.. 1 side / 40 tracks formated / 40 tracks per side. -- SIDE 1 -- Sectors used : 184 / 360 Sectors format : SectorSize2 (360) Minimum of sectors in one track : 9 Maximum of sectors in one track : 9 | |||
The Big Sleaze (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) [Kukulcan] [SESSION] | |||
![]() | The Big Sleaze (UK) (1987) (WinApe 2.0 Alpha 18) (CPC 6128) [Kukulcan] [SESSION].zip 193.66 Ko (Date : 2020-03-24) | ||
![]() | [CRC:0F8C7BFB] (Packed = 90.47 Ko ; Unpacked = 190.25 Ko) | ||
![]() | [CRC:9060D1FC] (Packed = 34.51 Ko ; Unpacked = 49.34 Ko) | ||
![]() | [CRC:05558262] (Packed = 35.16 Ko ; Unpacked = 48.57 Ko) | ||
![]() | [CRC:619EFFAE] (Packed = 32.38 Ko ; Unpacked = 44.03 Ko) | ||
INFOS SESSION : WinApe 2.0 Alpha 18 Configuration : CPC 6128 Enregistrement : Kukulcan Durée - part 1 : 8mn32s Durée - part 3 : 6mn05s Durée - part 2 : 4mn49s - COMMENTAIRE -L'ordre de lecture est part 1,3,2. Permet de voir la fin du jeu (97%). | |||