Get ready to run! Uh, well... very... slowly. This is BASIC after all. Once you hear the signal, bash your Amstrad's 30 year old space-bar into oblivion! Behold an epic race against the computer as you both hurtle from one side of the screen to the other! Witness speeds greater than a pregnant sloth!
This game is more a proof-of-concept for drawing full colour sprites in Amstrad BASIC, without resorting to machine code or overwriting in different colours. The technique involves rendering (lots of) user-defined characters in MODE 2 while displaying in MODE 0 (MODE 2:CALL &BD1C).