4577
GAME -> Actiontypeins
© Hebdogiciel (1986)
 
 
 
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Last Update : Wednesday 03 July 2019 at 21 h 50
 
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Keywords

INFOS

- CATEGORIES -
- DESCRIPTION -

Dans le but de les négocier à un antiquaire, prenez le risque de récupérer divers objets répartis dans une vieille demeure hantée par de redoutables fantômes.

- STAFF -

Paru sous forme de listing dans le magazine Hebdogiciel n° 122 (14 février 1986) et 123 (21 février 1986).
Programmation : Claude BEH

- BUGS -

Le deuxième listing, comme publié dans Hebdogiciel, contenait un bug qui générait un "Improper argument" durant le niveau 2. Il a été corrigé en effaçant la virgule à la fin de la ligne 1890 :

AVANT :
1890 DATA 19, 4, 20, 4, 21, 4, 21, 3, 21, 2, 22, 2, 23, 2, 24, 2, 25, 2, 26, 2, 26, 3, 26, 4, 25, 4, 24, 4, 23, 4, 22, 4, 22, 5, 22, 6, 22, 7, 22, 8, 22, 9, 22, 10, 22, 11, 22, 12, 22, 13, 23, 13, 24, 13, 24, 12, 25, 12, 26, 12, 27, 12, 27, 11, 27, 10, 26, 10, 25, 10, 24, 10, 24, 9, 24, 8, 24, 7, 24, 6, 25, 6, 26, 6, 27, 6, 28, 6, 29, 6, 29, 7,

APRES :
1890 DATA 19, 4, 20, 4, 21, 4, 21, 3, 21, 2, 22, 2, 23, 2, 24, 2, 25, 2, 26, 2, 26, 3, 26, 4, 25, 4, 24, 4, 23, 4, 22, 4, 22, 5, 22, 6, 22, 7, 22, 8, 22, 9, 22, 10, 22, 11, 22, 12, 22, 13, 23, 13, 24, 13, 24, 12, 25, 12, 26, 12, 27, 12, 27, 11, 27, 10, 26, 10, 25, 10, 24, 10, 24, 9, 24, 8, 24, 7, 24, 6, 25, 6, 26, 6, 27, 6, 28, 6, 29, 6, 29, 7


Petite erreur d'orthographe :
AVANT :
3680 A$=" OBJETS AUI TRAINENT"

APRES :
3680 A$=" OBJETS QUI TRAINENT"

 

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