Notice en anglais, français, allemand, danois (3 pages).
Transféré par Milka depuis la GamebaseCPC de Loïc Daneels.
Manual n° 2
Real size : 1453 * 2185 px = 335.72 Ko
Manual n° 3
H E R O E S O F K A R N
In the hall of His Majesty Callastheon, Emperor of the Seven Lands, Lord of
Karn, the feasting was over. On fur-draped benches around the roaring fire, the
nobles of Karn awaited the entertainers. Daeron the Wise, minstrel of Karn,
walked slowly across the hall. Today, Karn was the hub of a rich and mighty
empire, but, Callastheon recalled, it has not always been so. For long ago, in
the days before the Cyrennic dynasty came to power, the forces of good and evil
fought in Karn, and the deeds of that time were still remembered at the Feast
of the Midwinter Moon.
Daeron entered the firelight, and began his tale-a tale of deeds great and
terrible, of battle and victory, conquest and defeat-the story of the Heroes of
'Your majesty, my Lords, citizens of Karn.'
'Long ago, in the reign of Beren, last of the Mountain Kings of Karn, there
came from the distant north a horde of fell creatures, borne on the wings of
Darkness. Dragons there were, and Vampires, and weavers of Enchantment, and
nameless things from the deep places of the world. They swept down as a dark
gale upon the Halls of the Mountain King, and terrible was the slaughter of
men. From the Gates of Karn escaped but those few of greatest might. Four was
their number, and these were their names:
'Beren the mighty, last King of Karn, master of all birds, swordsman
'Istar the Wise, lore-master of great wisdom and still greater powers of
'Haldir the Elf-lord, from the northern woods, greatest of minstrels.
'Khadim the Dwarf, carver of stone, of small stature, yet great in renown.
'These then were the Heroes of Karn, and mighty they were. Yet not mighty
enough, for one by one they fell, captives bound with iron and stone and magic
spells. And Darkness fell on the land. Darkness unbroken-until one day there
came to Karn a Stranger, from a strange land where men could fly, and machines
could think. And the Stranger went forth into the wilderness, and fought with
the Powers of Night, and released the Heroes, and with them removed the Shadow
from the land of Karn for ever. Then the Stranger departed, and none know to
'Nor do any know with certainty how he found the Heroes, for they woud not
tell. Thus, the tale I now unfold may be fact or legend-who knows? Only the
Stranger-and he is gone.'
The Halls of Callastheon are dust and ruins. Daeron passed long ago to the
halls of his ancestors, and even the legend he once told is forgotten. Who
knows the true story of the Heroes of Karn? Only the Stranger-wherever he may
INSTRUCTIONS CONTINUE ON REVERSE
All rights of the producer, and of the owner,
of the work being produced, are reserved. AUTHOR:- IAN GRAY.
Unauthorised copying, hiring, lending, public
performance and broadcasting of this cassette TRANSLATION:- DAVID M. BANNER
is prohibited. The publisher assumes no
responsibility of errors, nor liability for GRAPHICS:- TERRY GREER.
damage arising from its use.
PRODUCED BY:- RICHARD PAUL JONES
MICRO'S Lindon House, The Green, Tadley, Hants.
HEROES OF KARN
LOADING THE CASSETTE.
TYPE RUN" FOLLOWED BY ENTER.
A graphics adventure for advanced players
1. 100% machine code.
2. 'Real' English command decoding.
3. Superb hi-res graphics.
Full use of nouns, verbs, adjectives, adverbs and prepositions is allowed (and
often necessary), where relevent to the game, as in standard English usage but
note the following:-
1. If you make a mistake in the command line, before you press ENTER, you can
delete part or all of the line using DELETE key.
2. The command decoder will understand simple verb and noun commands if you
wish, but you will have to be specific if the omission of an adjective could be
ambiguous. EG. Imagine there are two buttons on a piece of equipment, a red one
and a green one say. Obviously just saying "PRESS BUTTON" would be
insufficient. You would have to say "PRESS THE GREEN BUTTON" or "PRESS THE RED
3. You are allowed to omit the word 'THE' if you wish.
Use the construct: KILL (or ATTACK) adversary WITH object.
EG. KILL THE LION WITH THE SPEAR.
TALKING TO OTHERS.
It may be necessary to get other characters to perform some actions for you,
especially if they are specialists in that action or in some other way more
suitable than you to perform that task.
To do this, use the construct: Character, command. EG. Imagine that you are in
possession of a broken sword and that you have met a character called Odin who
is described as a weapon maker. In this case you could say: ODIN, REPAIR THE
GIVING TO OTHERS
Use the construct: GIVE object TO character. EG. GIVE THE CHEESE TO THE MOUSE.
In addition to the words in the adventure vocabulary, there are some special
commands which can be used on their own. These are as follows:-
1. 'HELP' or 'H'.
This command will give a help message, where appropriate.
2. 'INVENTORY' or 'I'.
This will give you a list of the objects you are carrying.
3. 'LOOK' or 'L'.
The location description will be reprinted.
If there is a picture associated with the location, it will also be displayed.
4. DIRECTION COMMANDS.
These commands can be given in full EG. 'NORTH' or abbreviated to the first
This command is used to save your current position and status on tape.
This command is used to restore your previous position and status from tape.
Used if you've had enough. You will be given the option to save your current
position and status.
Use this command to see how well you are doing. Your score will be displayed as
a percentage of the total points available for the game.
Many of the locations that you visit have pictures associated with them. On
your first visit to the location, the picture will be displayed, together with
the location description. To continue, press any key. If you have already
visited the location, no picture will appear unless you use the 'LOOK' command.
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