GAME -> Platformertypeins
© Amstrad Computer User (1988)
Spring On A Thing

Last Update : Saturday 15 September 2018 at 16 h 42

Manual n° 1

Real size : 915 * 1331 px = 221.49 Ko

Manual n° 2

Real size : 912 * 1324 px = 264.19 Ko

Manual n° 3

Real size : 915 * 681 px = 175.53 Ko

Manual n° 4

Spring On A Thing * Fredrik Nordbakke ----------------- Amstrad Computer User * November 1988 THIS game is one mad dash against time to get from the bottom left of the screen to the top right as many times as possible. Jump through the holes to move up a platform, fall through the holes to avoid the arrows that pepper later levels. Falling through the lower platform will result in severe electrocution followed by a swift but painful death. Time is represented by a slowly shortening column at the right of the screen. The more quickly you finish the level, the more your bonus will fill up. Each time you jump the bonus will decrease by 10. If you complete five levels without losing a life, the bonus will be added to your score. The game should be run from a clean machine. The SYMBOL AFTER 32 in line 50 will prevent it being run again if it stops with an error mess- -age. You can restart the program after correcting typing errors by typing RUN 60.

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