GAME -> Fight
© Ocean Software (1991)
12.40 / 20.00
WWF Wrestlemania

Last Update : Friday 20 September 2013 at 23 h 37


4.92 Mo
Manual n° 1 in PDF format
Notice en anglais, français, allemand, italien (50 pages).
Transféré par Milka depuis la GamebaseCPC de Loïc Daneels.

Manual n° 2

Real size : 5278 * 2293 px = 1.19 Mo

Manual n° 3

SCENARIO The thrills and spills of the World Wrestling Federation* brought to your screen! Test your strength in this muscle-bound wrestling extravaganza. Become the undisputed champion as Hulk Hogan*, The Ultimate Warrior* or the British Bulldog*. Battle for survival against Sgt. Slaughter*, the Warlord* and a host of other WWF* stars. Anything goes in this all-action event, and only the toughest survives! LOADING ATARI ST THIS GAME REQUIRES A DOUBLE-SIDED DISK DRIVE Switch on the power to the computer, then insert disk 1 into the drive. The program will then load automatically. Follow the on-screen instructions. CBM AMIGA Insert disk 1 into the drive and turn on the computer; the program will then automatically load and run. SPECTRUM CASSETTE 128K ONLY Place the cassette in the recorder ensuring that it is fully rewound. Select LOADER option and press RETURN key. Press PLAY on your recorder - the game will now load automatically. SPECTRUM +3 DISK Set up system and switch on as described in your instruction manual. Insert disk and press ENTER to choose LOADER option. The program will then load automatically. AMSTRAD CASSETTE CPC 464 Place the rewound cassette in the deck, type RUN" and then press the ENTER/RETURN key. Follow the instructions as they appear on-screen. If there is a disk drive attached then type |TAPE then press ENTER/RETURN key. Then type RUN" and press ENTER/RETURN key (The symbol is obtained by holding shift and pressing the @ key) CPC 664 and 6128 Connect a suitable cassette type recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. Place the rewound tape in the cassette recorder and type |TAPE then press the ENTER/RETURN key. Then type RUN" and press the ENTER/RETURN key. Follow the on-screen instructions. DISK Insert the program disk into the drive with the A side facing upwards. Type |DISC and press the ENTER/RETURN key to make sure that the machine can access the drive. Now type RUN"DISC and press ENTER/RETURN, the game will load automatically. COMMODORE Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all the leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the on-screen instructions - PRESS PLAY ON TAPE. The program will then load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instruction. PLEASE NOTE: This game loads in a number of parts - follow on-screen instructions. DISK Select 64 mode (if using Commodore 128). Turn on the disk drive, insert the program into the drive with the label facing upwards. Type LOAD "*",8,1 (RETURN) the introductory screen will appear and the program will then load automatically. PC Installing the game on hard disk: Insert disk 1 into your floppy disk drive and then type the letter of that drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type B: followed by RETURN). Type INSTALL X:, where X: is the drive letter you want to install the game onto. You will then be prompted to insert the other disks into the drive when needed. Running the game from floppy (PC ONLY): Insert disk 1 into your floppy disk drive and then type the letter of that drive followed by : (e.g. if you insert the WWF Disk 1 into drive B, then type B: followed by RETURN). Type WWF and press RETURN. The game will automatically select the sound card and video display best suited to your computer. Should you wish to override the automatic selection, then you should add an E (EGA) or V (VGA) to the command line when loading the game, e.g. WWF E will select the EGA display, while WWF V will select a VGA display. STARTING THE GAME After loading, you will be presented with an opening sequence. Pressing fire during this sequence will allow you to start the game. You will now be able to compete for the Wrestlemania* Belt, or to use the practice mode. The Spectrum/Amstrad and PC will also allow you to adjust the control method. PRACTICE MODE The practice mode allows two players to compete in a head to head contest. Player One can select from any of the three challengers, and Player Two is always Mr. Perfect*. On completion of the practice bout, you can play it again, or return to the title sequence. COMPETE OPTION When you select the compete option, you can choose to play one of the three challengers. Pressing left or right will move on to another challenger. Pressing fire will select the currently displayed challenger. You can choose to compete as one of the following three wrestlers: Hulk Hogan** - Legdrop off the Ropes Ultimate Warrior* - Gorilla Press British Bulldog* - Running Power Slam In order to win the WrestleMania* Belt, you must beat five of the toughest and meanest wrestlers in the WWF. These opponents each have their own special moves and their own style of fighting. You will face these wrestlers in the following order: Mr. Perfect* - Perfect Plex The Warlord* - Full Nelson Million Dollar Man* - Million Dollar Man Sleeper Hold The Mountie* - Drop Headlock Sgt. Slaughter* - Camel Clutch At the start of the game you have 4 credits. Every time you lose a match, or you are forced to end your challenge attempt, an option screen will appear allowing you to replay the last match by using a credit. Once all your credits are used, the game will automatically go back to the opening sequence. Before the start of each bout, your opponent wrestler will have a chance to say what he thinks about you. You will then be given the right to reply. You can select your reply by moving the control left or right. Once you have chosen your reply, pressing the fire button will select it. Your opponent will then be allowed to reply to your comments. Then it's time to go on! MATCH RULES Each bout will last a maximum of five minutes. During which time the match can be won by pinning the opposing wrestler to the canvas for a count of three seconds. If there is not an outright victor by the end of the five minutes, then the match will be declared a draw, and your challenge for the Wrestlemania* Belt is over. If any competitor is forced out of the ring, a twenty second clock is started. This clock will reset once both wrestlers are back in the ring. Should any competitor remain out of the ring long enough for this clock to reach twenty, then the match is declared void, and your challenge for the Wrestlemania* Belt is over. GAME RULES Each wrestler has a strength indicator at the bottom of the screen (either side of the screen on the C64 version). This strength level will determine how quickly the wrestler can recover from being knocked on the floor, or how quickly he can throw off someone who is pinning him. Your strength is depleted when you are hit or kicked, or when you are thrown to the ground. As you can play the game, two different icons will appear on screen, indicating what action you should take. Fire Button Icon This icon will appear when your wrestler is on the ground. Pressing the fire button rapidly will make your wrestler get to his feet, but if your wrestler is weak then this may take a few seconds. Joystick Icon This icon will appear when you are grappling with your opponent. Moving the joystick rapidly from side to side will build up your grapple strength. This is shown by a growing bar at the side of the grapple icon. The first wrestler to make their bar reach maximum height wins the grapple. The winner of the grapple then executes his special move on the other wrestler. CONTROLS The wrestlers are controlled by joystick on the ST, Amiga, PC, Commodore 64, and by joystick or keyboard on the PC, Spectrum and Amstrad. For 2 player mode on Spectrum +2 or +3, a Kempston or Sinclair interface is required to play with 2 joysticks. WWF* JOYSTICK MOVEMENTS When your wrestler is in the ring: Walking movement Joystick left, right, up, down and diagonals Punch Stand still + press fire Kick Move + press fire Drop Kick Double fire + left or right Run left Double left Run right Double right Exit ring Push against side or front ropes (ST/AMIGA/PC), front ropes only on Spectrum/Amstrad/C64 When your wrestler is running: Flying Knee Press fire Flying kick Push direction and press fire When your opponent is down: Pin Move over him and pull down + press fire Stamp Move over him and press fire Flying head kick Press fire while on top of post When you are near the post: Climb post Push towards post When you are on the post: Flying drop kick Press fire Climb off post Pull down When you are outside the ring: (ST/Amiga/PC) Enter/exit ring Push against side or front ropes Pick up chair Walk over it and press fire When you are outside the Ring: (C64, Spectrum, Amstrad only) Enter/exit ring Push against front ropes PC KEYS PLAYER 1 PLAYER 2 UP Q CURSOR UP DOWN A CURSOR DOWN LEFT O CURSOR LEFT RIGHT P CURSOR RIGHT FIRE SPACE KEYPAD 0 PAUSE 1 QUIT (IN PAUSE) 2 RESTART 3 SPECTRUM KEYS PLAYER 1 PLAYER 2 UP Q 9 DOWN A 8 LEFT O 6 RIGHT P 7 FIRE SPACE 0 PAUSE 1 QUIT (IN PAUSE) 2 RESTART 3 AMSTRAD KEYS PLAYER 1 PLAYER 2 UP Q F7 DOWN A F4 LEFT O F8 RIGHT P F9 FIRE SPACE F0 PAUSE 1 QUIT (IN PAUSE) 2 RESTART 3 COMMODORE 64 KEYS Player 1 Joystick 2 Player 2 Joystick 1 PAUSE/RESTART P QUIT RESTORE AMIGA/ATARI ST Player 1 Joystick 2 (Joystick 1 on ST) Player 2 Joystick 1 (Joystick 0 on ST) P PAUSE ESC QUIT FIRE RESTART Stereo Effects S (Amiga only) Mono Effects M (Amiga only) WWF WRESTLEMANIA* Its program code is the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights are reserved. This game has been tested and checked for viruses. Please do not use any form of disc utility with any Ocean product as it may corrupt the data and render the disc unusable. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING, CAREFULLY. If for any reason you have difficulty in running the program you may contact our Ocean Helpline direct by telephoning 0626 332533. However if you believe that the product is defective please return it direct to: Mr. Yates, Ocean Software Limited, 6 Central Street, Manchester, M2 5NS. Our quality control department will test the product and supply a replacement if we find a fault. If we cannot find a fault the product will be returned to you at no extra charge. Please note that this does not affect your statutory rights. CREDITS * Trademark of TitanSpots, Inc. (c) 1991 All rights reserved. All distinctive character names, likenesses and logos are trademarks of TitanSports, Inc. (c) 1991 All rights reserved. ** Hulk Hogan, Hulkamania and Hulkster are trademarks of Marvel Entertainment Group, Inc., licensed exclusively to TitanSports, Inc. (c) 1991 All rights reserved. Programming, Graphics and Design by Twilight for Ocean Software Ltd. PC Programming by John Wildsmith Music by Sean Conran Produced and Marketed by Ocean Software Ltd. ------------- | ChildLine | | | Childline is the free national helpline for children and young | /-------\ | people in trouble or danger. It provides a confidential | \/+---+\/ | counselling service for any child with any problem, 24 hours a | / \___/ \ | day, every day of the year. Childline listens, comforts and | |_______| | protects. | 0800 1111 | -------------

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