G H O U L S
MICRO POWER LTD.
Reset the computer by holding down CTRL, SHIFT and ESC keys
together in that order.
Insert the cassette with the label facing upward and ensure that the
tape is fully rewound.
Press CTRL and small ENTER keys simultaneously, press PLAY on the
data recorder then any key. When the game has finished loading
remember to press STOP on the recorder.
Many have tried to rescue the power jewels from the creepy mansion
on the top of the hill. None have lived to tell the tale. Now it is up to
you to try to wrest the treasure from the mansion's deadly inhabitants.
Run through the Spectre's Lair, Horrid Hall, the Spiker's Parlour and
Death Tower. Leap over the poison-smeared spiker scampers along
the moving platforms and contracting floorboards, run past
boucing spiders, and use the powerful springs to proper you onto
Consuming the yellow titbits eams you extra points and eating a stray
power jewel causes the ghost(s) to disappear for about 15 seconds.
A bonus score in the top right hand corner of the screen counts from
50 down to zero. If you don't reach the top of the screen within this
time limit you lose a life.
You start with 4 lives. An extra life is awarded every four screens.
Plug in a joystick or use the following keys :
Z <--- X ---> SHIFT (jump)
'P' pauses the game and 'O' resumes play.
Pressing ESC during the game returns you to the hi-score table. Press
ESC here to return to the instructions.
If you have any problems:
There are two copies of the program on the cassette. If you cannot
get the second version to load try cleaning the recording head
using a cotton bud dipped in head cleaning fluid or Isopropol
Alcohol. If you still cannot get the program to load reliably then
return the cassette to us for a prompt replacement, stating when
and where you bought it.
WARNING: All right reserved. Unauthorized copying, hiring, lending
or public performance of this software tape strictly prohibited.
Copyright and all other rights reserved.