Notice en anglais (12 pages)
Transféré par Milka depuis la gamebase CPC de Loïc Daneels (Document retravaillé)
Manual n° 2
Real size : 2904 * 1176 px = 405.08 Ko
Manual n° 3
AMSTRAD CPC 464
Exciting Match Play Action Featuring a
complete Overview of the Pitch Showing
the Movement and Direction of Play
including: Goal Kicks, Throw-Ins, Fouls,
Shots, Crosses, Headers, Corners, Free
Kicks, Penalties, Booking, Injuries,
2 Substitutes Allowed - PLUS a Full
SPECTRUM - Type LOAD "" and then Press
ENTER and Start the Tape. After Loading
press any key and wait for the game to
initialize (approx. 4 Mins).
COMMODORE - Press the SHIFT and
RUN/STOP keys simultaneously. After
loading press any key and wait for the
game to initialize (approx. 2 mins).
AMSTRAD - Press the CONTROL and
ENTER keys simultaneously. When the
tape stops Enter N and press any key.
After Entering Manager's name and
Selecting your Team Press PLAY and any
key to complete loading.
Saving and Loading a Saved Game
SPECTRUM - Prepare a cassette to
Record. Press PLAY/RECORD on your
cassette player and any key. To Load a
Saved Game simply insert your saved
game tape and type LOAD"".
COMMODORE - Prepare a cassette to
Record & Press PLAY & RECORD. To
Load a Saved Game first Load the Master
tape. When the tape stops Press any key,
remove the Master tape and insert your
saved game tape. Then enter Y and Press
PLAY on your cassette player.
AMSTRAD - Prepare a cassette to Record.
Enter a file name and Press PLAY &
RECORD and any key. To Load a Saved
Game first Load the Master Tape. When
the tape stops enter Y and type in the file
name of your saved game. Then remove
the Master tape (do not rewind the tape)
insert your saved game and Press PLAY
and any key. When the tape stops replace
the Master tape and Press PLAY and any
key to complete loading.
You are Team No 1. If you
wish to change Teams, Enter the No of
the Team you wish to Manage. Press C to
continue when your Team is No. 1
NB: PRESS C TO CONTINUE WHENEVER
YOU SEE THE C PROMPT ON SCREEN.
T - Tacking ability (1-5)
S - Skill rating (1-5)
G - Goal Scoring Potential (1-5)
AP - No of Appareances
G - Goal Scored
P - Player Selected
S - Substitute Selected
I - Player Injured/Banned
You can arrange up to 4 Friendlies
(1 Match per month).
Discipline - Booking = 3pts. 6pts =
Match Ban (Not Friendlies).
You can only replace Players in your squad
with Players of the same Type (ie Select a
Defender to replace a Defender).
* = Player injured
Friendly Matches not watched are
cancelled. The Semi-Final and Final
must be watched.
Style if play :
1 = Short Passing Game
2 = Neutral Style
3 = Long Ball Game
Team Tactics :
1 = Defensive
2 = Average
3 = Attacking Game
Note: Your Opponents may vary their Style
of Play during a match.
On AUTO KICK OFF the Match will run
through a Full Time without stopping. On
Normal Play Press C when you see the
C prompt on screen.
Game Speed 1-10 (10 = Slowest).
NB: Before Each Match you Must Ensure
you have a Min. of 16 Fit Players.
Match Venue - (H)ome, (A)way or (N)eutral.
To bring on a substitute press the S key
when play stops (eg. for a free kick,
corner of throw-in etc.).
STRATEGY & TACTICS
Tackling Ability = Ability to Win Possession
Skill Rating = Ability to Retain Possession
Goal Scoring Potential = Ability to Create
SHORT PASSING GAME - Best suited to
Teams with a Strong Skill Rating where the
Opposition do not have a Strong Tackling
Ability. Also useful for slowing the game
down to deny the Opposition Possession.
NEUTRAL STYLE - An open flowing game
where the passing is varied. This will
probably give best results where your
Team is generally stronger than the
oppisition, but a lot will depend on your
Team Tactics and the Style of Play and
Tactics of the Opposition.
LONG BALL GAME - This is useful where
you have forwards with a high Rating for
Skill and Tackling Ability, particularly if
your Midfield is weaker than the
opposition's. Also useful for taking the
pressure off your Defence and for
launching a quick counter attack.
DEFENSIVE GAME - Will increase the
Quality of your Defending and your Team's
Tackling Ability at the expense of your
AVERAGE PLAY - This will allow your
Team to Play their Natural Game.
ATTACKING GAME - Will Increase the
Quality of your Attacking Play and your
Team's Ability to Retain Possession at the
expense of your Defensive Play.
(c) Challenge Software
This Program is the copyright of Challenge Software
and no part may be copied, stored, transmitted or
reproduced in any form or by any means, hired or
lent without the express permission of challenge
Software, Hatton House, Church Lane, Cheshunt,
Herts, EN8 0DW.