Notice en anglais (4 pages).
Transféré par Nicholas CAMPBELL
Manual n° 3
THE SYDNEY AFFAIR
Author: Gilles Blancon
As Detective Sergeant in the Crime Squad in St. Etienne (Loire), you've already
shown your ability in the Vera Cruz affair. Your superiors have confidence in
your abilities and they've put you in charge of another inquiry : The Sidney
A man has just been killed by being shot through the head. The murderer, who
was in the building opposite, must have known the exact routine of the victim
because he used to walk past this place at the same time every day.
You and your team must go to the scene to ascertain the facts. Once this is
complete you will have to carry out the actual investigation, using the methods
at your disposal.
LOADING AND START-UP
Cassette Version :
Insert your tape. For the 664 and 6128 key in | Tape (to get |, press shift and
@ at the same time). Then for all Amstrad cassette computers, press CTRL key
and the small ENTER key by the numeric keypad. The message Run "will appear on
screen. Press play on tape. The program will load and run automatically.
Note regarding loading error on tape
If the border of the screen flickers (displaying multicoloured lines) it means
there is a problem with loading the file. Rewind the tape (so that when you
press PLAY you can't hear the signal), then press the key "." on the numerical
keyboard in order to continue the loading process.
Disk version :
Insert the disk and key in | CPM (to get |, press shift and @ simultaneously)
on the keyboard. The program will load and run automatically.
Cassette version :
Insert your tape and on C128, press GO 64 and return, then confirm, key Y.
Then, on C64 as well, press simultaneously the shift and Run/Stop keys. Then
press play. The program will load automatically.
Disk version :
Insert the disk. On C128, press GO 64 and return then confirm, key Y. Then and
as well on C64, press load "*", 8, 1 then RETURN.
When the program has loaded, type RUN and press RETURN.
Principle of the Game :
Who is the Murderer ? Why did he kill Mr Sidney ?
You must start your investigation by carrying out routine inquiries at the
scene of the crime. However a word of advice, an investigation cannot end
without efficient and exhaustive inquiries. These serve as the basis for
research and often become the crucial factors in discovering the criminal.
1. St. Gueran Street : the scene of the crime.
The victim is lying in the middle of the pavement. One member of your team
tells you they've found traces of the assassin in the opposite flat. You
mustn't touch anything but you are able to take photos.
MOVING THE CAMERA - Use the cursor keys. TAKING A PHOTO (Moving in for a
close-up shot) - Press COPY for Amstrad, and F7 for Commodore.
Make sure that you have made a note of ALL the details and, when you are ready
press ENTER or RETURN. Disk versions will load automatically, while on cassette
versions you will need to press PLAY on your tape recorder. If you change your
mind before the second part is activated, press R and you will return to the
scene of the crime.
It is time to summarise the evidence and as you speed back to your office you
make a list of suspicious details. Key in each piece of evidence, separating
each one with a space and, once the list seems complete press ENTER or RETURN.
2. The State Police Force.
The State Police Force is one of the oldest French institutions since its
origins date back to the Marshalsea during Napoleon's time. Its experience
regarding judicial affairs has led it to computerise very quickly, far in
advance of similar services in other countries.
This is one of the reasons why, in addition to traditional methods (such as
comparing evidence/interviews/alibis, etc.) you can use the DIAMOND COMPUTER
NETWORK. Utilising this sophisticated system, you will be able to communicate
with other police services, justice departments, prison administrations and, of
course, with the National Police.
Access procedure for the Diamond Network.
Code M (Message)
A message addressed to any service must include the code for that service and
its base town. The message must include the type of information required in as
much detail as possible. The reply from the service contacted will arrive in
the form of a listing in a few minutes.
Code P (Printer) - Not for Commodore versions.
If you have an 80 column printer you will not need to take notes manually. All
you have to do to keep track of your evidence is to press the P key. To
desactivate press the same key again.
N.B. : All messages must be confirmed by pressing ENTER or RETURN.
Services you can contact on the Diamond Network.
Another Police Squad.
Computer Code GIE + name of squad.
If you want to contact the St. Galmier squad (42) write GIE St.Galmier opposite
"ORIG" and then make up your message in the form - INFORMATION ON "XXXX"
AFFAIR. If the squad you communicate with is concerned with that particular
case it will reply giving you all the information in its possession. There is
one police squad per town.
District squad for judicial information.
Computer Code BDRJ.
There is one police squad per district (as opposed to town) which will tell
you if a particular person is wanted by the police. You address your requests
to BDRI St. Etienne in the following way - IDENTIFICATION OF DUPONT LEON - and
if this person is wanted you will be told by whom and why.
Judicial Research and Comparison Centre.
Computer code CRRJ.
The police force has a research co-ordination centre. If you wish to know the
record of someone known to the judiciary or to make a comparison on a
particular object which could be a clue, you can contact this service using
CRRJ LYON and should compose your message as follows - INFORMATION ON "OBJECT"
- (as much information as possible) or ON "A CERTAIN PERSON" (Christian name
and surname). If the person has a record you will get a photograph and some
Computer Code CIAT.
Certain police stations may have dealt with something, or someone !, connected
with your investigation, it might be useful to contact them to get additional
information. You can call them up using, for example CIAT MARSEILLE, then,
compose your message to read - INFORMATION ON "XXXX" AFFAIR.
Computer Code DG.
Asking for General Information can save you a lot of precious time. This code
links directly to every police force. You should compose your message as
follows: "INFORMATION ON XXXX".
Option S : Statement
To hear someone's statement you need to know their name and address (or where
they can be found).
Option C : Comparison of Evidence.
You can compare an alibi or other evidence of one person with certain facts
collected during the investigation. But this comparison can only be carried out
on the basis of a statement.
Option E : Various Examinations.
In your capacity as Judiciary Police Officer you can carry out different
examinations, e.g. Ballistic or Autopsy (e.g. AUTOPSY SIDNEY). These are the
only two examinations possible.
Option A : Arrest.
If you are certain of someone's guilt, it only remains for you to make an
FINAL ADVICE :
You will generally be prompted as to which code you can use, although
imagination and logical thinking will help a lot as well ! !, and if you enter
the wrong information you will see 'Addressee not known' or 'Addressee not
relevant', depending on what you input. These responses will also occur during
the program on the logical occasions you would expect.
Beware the red herring!
In case of difficulty check your keyboard is in Upper Case.
One more word of warning. Your career could suffer if you arrest the wrong