1261
JEU -> Jeu de Rôle
© Activision (1987)
14.67 / 20.00
 
 
Knightmare
cpc
 
 

SOLUTION

SOLUTION n° 1 : OK
SOLUTION par Nicholas CAMPBELL, testée par Kukulcan le 22/04/2014

Your quest in this game is to defeat the dragon that lurks in the dungeons.
To do this you must get the fat, the locket of hair and the pitch and then locate the dragon.
By using the LOOK command on objects, and ASKing the oracles and King Mevlut, you can gain valuable clues.

* DUNGEON V :
001 - TAKE FOOD
002 - GIVE FOOD
003 - GIVE WATER
004 - ASK OLD MAN
005 - TAKE SPADE
006 - OPEN DOOR
007 - E

* DUNGEON VI
008 - DIG GROUND

* UNGEON PASSAGE
Having escaped from your dungeon
009 - S
010 - S
011 - E
012 - S

* SENTRY
013 - TAKE SWORD
014 - OPEN DOOR
015 - S

You will encounter a wall monster.
The Titanic sailed from southampton ?
016 - FALSE
Stonehenge was built by the druids ?
017 - TRUE
Treguard is the dungeon masters name ?
018 - FALSE

019 - TAKE GOLD
020 - UP

* DUNGEON STEPS
021 - E
022 - N
023 - W
024 - W

* COURTYARD EAST
You will encounter the executioner.

Which is the odd one out ?
025 - NOOPHYEXL
Which word ends the first & begins the second word TH..TACK ?
026 - AT
What is the missing letter ?
S W A
C H M
P . B
027 - V

028 - TAKE GOLD
029 - OPEN DOOR
030 - N

031 - E

* KITCHEN SUPPLIES
You will encounter another wall monster.

Bonita is wonderboys girlfriend ?
032 - FALSE
Windsor is the royal family surname ?
033 - TRUE
Marconi invented the telephone ?
034 - FALSE

035 - TAKE FAT
036 - TAKE GOLD
037 - OPEN DOOR
038 - W
039 - N
040 - E
041 - E
042 - E
043 - E

* OUTER SANCTUM
You must now face yet another wall monster, but must select an "odd one out" from several patterns rather than answer questions.
SOLVE PUZZLE (1st)
044 - OPEN DOOR
045 - S

* INNER SANCTUM
046 - TAKE POTION
047 - N

* OUTER SANCTUM
SOLVE PUZZLE (5th)
048 - OPEN DOOR
049 - W
050 - W
051 - W
052 - W
053 - DRINK POTION
054 - S
055 - OPEN DOOR
056 - W
057 - W

* MAIDS BEDROOM
You should be in the maid's bedroom.
058 - GIVE GOLD
059 - GIVE GOLD
060 - GIVE GOLD
061 - TAKE LOCKET
062 - E
063 - SPELL CASPAR
064 - S

* SCULLERY
You will encounter a wall monster.
SOLVE PUZZLE (black square, circle black, white square, border black inside white)
065 - TAKE SPADE
066 - OPEN DOOR
067 - N
068 - E
069 - N
070 - E
071 - E
072 - E
073 - S
074 - W
075 - S
076 - S
077 - W
078 - DOWN
079 - OPEN DOOR
080 - N
081 - N

You should now be back in the dungeon passages.
Explore the dungeons and DIG GROUND until you find the pitch.

082 - TAKE PITCH
From the dungeon passage you entered
083 - S
084 - S
085 - UP
086 - E
087 - N
088 - N
089 - E
090 - N
091 - W
092 - W
093 - W
094 - OPEN DOOR
095 - W
096 - W

* THRONE ROOM
You should be in the throne room.
097 - N
098 - OPEN TRAPDOOR
099 - DOWN
100 - W
101 - SPELL ANVIL
102 - THROW FAT
103 - THROW LOCKET
104 - THROW PITCH

You have completed the game!
 


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