2693
GAME -> Adventure
© Amstrad Adventure PD Library (1987)
 
 
 
Bestiary
cpc
 
 

Last Update : Friday 27 March 2015 at 00 h 04
SOLUTION par Dorothy MILLARD, testée par Kukulcan le 27/03/2015

001 - S (entrance hall)
002 - U (your room)
003 - GET KNIFE (hunting)
004 - EXAMINE KNIFE (sharp)
005 - GET PENNY
006 - EXAMINE PENNY
007 - D
008 - W (main street where you meet an old blind beggar woman)
009 - GIVE PENNY (she says to ask help from the witch of the northern forest)
010 - W (outside city gate)
011 - N
012 - E (corn field)
013 - GET MOUSE (dead)
014 - EXAMINE MOUSE
015 - W
016 - N (edge of northern forest where you see a large black cat - don't feed the mouse to the cat)
017 - EXAMINE CAT (it walks off to the northwest)
018 - NW (cat goes northeast)
019 - NE (cat goes east)
020 - E (clearing - the cat enters a cottage)
021 - IN (you meet the witch of the northern forest who says she will help you but first you must stop the blight and bring her certain things).
022 - OUT
023 - W
024 - W (meet a small owl)
025 - GIVE MOUSE TO OWL (owl hops onto your shoulder)
026 - S
027 - W (meet a serpent - don't kill it or you'll never get it's skin)
028 - WAIT
029 - WAIT (the serpent crawls towards the cave)
030 - W (into dark cave where the owl can see and guides you)
031 - GET SKIN (serpent)
032 - E (back outside)
033 - S (foothills of western mountains where you see the body of a knight)
034 - EXAMINE KNIGHT (your elder brother)
035 - EXAMINE HORSE (died from a serpent bite but is wearing a golden bridle)
036 - GET BRIDLE
037 - EXAMINE BRIDLE
038 - N
039 - E
040 - N
041 - E (to where there are tracks on the ground)
042 - EXAMINE TRACKS (lead southeast)
043 - SE (river bank)
044 - EXAMINE TRACKS
045 - WAIT (a unicorn comes down to the water to drink)
046 - PUT BRIDLE ON UNICORN (you are now leading it)
047 - NW
048 - E
049 - IN (cottage)
050 - GIVE SKIN
051 - GIVE UNICORN (to witch)
052 - GET TALISMAN
053 - EXAMINE TALISMAN
054 - OUT
055 - W
056 - SW
057 - SE
058 - S
059 - S
060 - S (harbour)
061 - E (end of quay)
062 - IN (you climb into your boat)
063 - E (you sail across the ocean for six days and on the seventh your boat is wrecked and you find yourself on a sandy beach of a strange land)
064 - E
065 - N
066 - E
067 - N (by rickety wooden bridge)
068 - EXAMINE BRIDGE (the middle section is rotten)
069 - JUMP ACROSS
070 - E (mountain path)
071 - CLAP (the eastern sage appears but he doesn't know how to stop the blight. he suggests you ask the cloud dragon. he gives you a scroll which enables you to breathe underwater)
072 - GET SCROLL
073 - EXAMINE SCROLL
074 - W
075 - JUMP ACROSS
076 - S
077 - W
078 - S (sandy beach)
079 - IN (you dive in using the spell to breathe and find a glass ball on the bottom)
080 - GET BALL
081 - OUT (back to beach)
082 - S (forest where you meet a monkey who steals something)
083 - DROP KNIFE (the monkey imitates you and throws down the object it stole)
084 - GET KNIFE
085 - GET BALL
086 - E
087 - E (open scrubland where you meet a roaring lion)
088 - EXAMINE LION (in pain)
089 - EXAMINE PAW (there's a thorn in it)
090 - GET THORN (lion will now follow you)
091 - W
092 - W
093 - S
094 - S (long grass of the savanna where you see the dead body of a knight)
095 - EXAMINE KNIGHT (your elder sister)
096 - GET CLOAK
097 - EXAMINE CLOAK (warm)
098 - S (a gryphon attacks but the lion chases it away)
099 - S (village where you meet the sorcerer of the south)
100 - ASK SORCERER ABOUT RAIN (first you must find his magic mask which has been lost)
101 - N
102 - N
103 - N
104 - N
105 - E
106 - E
107 - S
108 - S (approaching southern wasteland)
109 - WEAR CLOAK (to keep warm)
110 - SE (you are greeted by a friendly penguin who waddles off southwest)
111 - SW (snowy wasteland)
112 - DIG (find a grotesque wooden mask)
113 - GET MASK
114 - EXAMINE MASK (the face of a demon)
115 - NE
116 - E
117 - NW
118 - N
119 - W
120 - W
121 - S
122 - S
123 - S
124 - S (back to village)
125 - GIVE MASK (the sorcerer gives you a whisk in exchange)
126 - GET WHISK
127 - EXAMINE WHISK
128 - ASK SORCERER ABOUT RAIN (he tells you how to make rain)
129 - N
130 - N
131 - N
132 - N
133 - N
134 - N (sandy beach)
135 - E
136 - E (wooded hillside where you meet a tiger)
137 - DROP BALL (tiger runs after it)
138 - E (clearing where you see an abandoned bullock cart)
139 - EXAMINE CART
140 - GET BELT
141 - EXAMINE BELT (black)
142 - W
143 - GET BALL
144 - W
145 - N
146 - JUMP ACROSS (rotten bridge)
147 - GET BUCKET
148 - FILL BUCKET
149 - E
150 - E (bamboo grove where you meet a giant panda)
151 - WEAR BELT
152 - U (the panda assumes you are a better fighter as you have a black belt)
153 - U
154 - U (top of mountain)
155 - SPRINKLE WATER
156 - SAY SHUEI LUNG (the spell works, storm clouds, gather and it starts to rain. the cloud dragon won't speak unless you answer a riddle)
157 - SAY PHOENIX (he says you must go to the phoenix of the western desert)
158 - EXAMINE GROUND
159 - GET SCALE (dragon's)
160 - RUB TALISMAN (you are transported to outside the city gate)
161 - W
162 - W
163 - W
164 - W (western desert and very thirsty)
165 - EXAMINE SCALE (watery blue)
166 - DROP SCALE (as soon as it hits the ground it grows and becomes liquid forming a lake)
167 - DRINK
168 - W (middle of western desert where you meet the phoenix who wants a fire lit)
169 - LIGHT FIRE WITH BALL (he says that the king is dying let there be a new ruler and the blight will cease)
170 - E
171 - E
172 - E
173 - E
174 - E (outside city gate)
175 - E
176 - E (entrance to palace where you see your father the king not far from death)
177 - TELL STORY (he dies and the words of the phoenix have been fulfilled there is a new king and the blight is gone)
 
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