2770
JEU -> Aventure
© Infocom (1986)
 
 
 
Hollywood Hijinx
cpc
 
 

SOLUTION

SOLUTION n° 1 : A VERIFIER
A TESTER !!!
- - - - - - - - - - - - - - - - - - - - - - - - - -


Hints & Solves for Hollywood Hijinx
-----------------------------------

Intro: So your Aunt Hildegarde has died but in order to inherit her
fortune, you must collect 10 treasures by 9:00 am the next morning.
In this text file, I'll TRY to describe and tell you how to solve
each puzzle and get each treasure. This is all from memory so if
I can't seem to remember how to do it exactly, I'll give you hints
on how to solve it.

(*) - By doing this, you'll end up with another treasure.

1. How to enter the house: Go north and open the mailbox and get
the paper with the peculiar design on it. Go south, turn the statue
west, then turn it east, then turn it north. Aha.. a click to the
north.

*2. How to negotiate the hedge maze: After entering the house, there
is a thin piece of paper in the dining room. Get it and put it on top
of the other paper with the peculiar design. Now you have the map
to the hedge maze. Be sure to print it out on the printer then good
luck! (Remember to have a shovel with you before you go in)

*3. How to move the cannon: Get the cannonball from the pile and put
it in the cannon. Somewhere in the house you'll find a match. Like
the cannon with the match and it should move. Open the compartment
and get the mask.

*4. Getting the diamond ring from Tokyo: This part is a part I really
don't remember too well. It should be fun for you to figure out how to
do it... but I'll give you some hints anyway. Keep these things in
mind: Do NOT push the red button until I tell you. Keep pushing the
east button until you can't go anymore (due to the encounter with the
Tokyo army & air force). Press the buttons to destroy the tanks &
planes. Do not push red button. Black button kills tanks and white
button destroys planes. Anyways, after you defeat the tanks &
planes, it would be wise to save the game. Next you'll encounter the
rocket. After the truck launches the rocket, push green button then
push black button. Move east again. Now Save game if you
are in the Park but have not yet destroyed the monument. One of the
buttons... Blue I think will get the diamond from the monument. Now
after getting the diamond, keep moving east until the Chihuahua hits
the eastern part of the dome. When that happens red button comes in handy>, push the red button three times. After
the dome has the hole, get the diamond ring. Note: Wear all treasure
that can be worn.

*5. Elevator/Closet: This closet is really an elevator. To go to the
floor you wish, just move the corresponding peg. For ex., basement is
the first peg, foyer is the 2nd peg, and the upstairs in the 3rd peg.
Go to the 3rd floor, exit and turn the newel that is on top
of the stairs. (This will stop the stairs from turning into a slide)
To get to the 4th floor , get the bucket, put the
elevator on the foyer floor. Go to the pond in the garden and fill
the bucket with water, go back to the elevator as quick as possible
(use the patio door) and hang the bucket on the 3rd peg. Exit the
closet and go upstairs (providing that you disabled the stairs/slide
mechanism) and go to the elevator entrance on top of the stairs. You'll
be standing on top of the elevator and just wait... the elevator will
move up and you'll be on the 4th floor. To open the chest, open the
panel first.

*6. Computer: Get all the punch cards you can find. There should
be seven total. Turn on the computer and insert the punch cards in
this order: Red, Orange, Yellow, Green, Blue, Indigo, Violet. Look
at the indicator lights. Call the number you get on the phone in the
living room. Go back down to the computer and look in the hopper.
Suprise.. a toupee. Wear it.

*7. Sack on 3rd floor: Get the sack before opening the window.

*8. Chimney: Enter the chimney in the living room. Drop all and
climb the chimney (keep going up until you get to the roof). Go
east, go down and get the penguin. go back up and west, then go
back down. Get everything. All treasures that can't be worn, you
can just leave in the living room.

9. Screening room: Enter the little booth, put the filmstrip
in the movie projector and the slide in the slide projector. Turn
on the slide projector (take off lens of both machines) and focus
the slide projector. Turn on the movie projector. Look at the
screen. Remember what it tells you.

*10. Piano: At the piano, type what the word(s) that you got from
the screening room. Open the trap door. Down. Go south and get
the pillar from the niche. Go north. You can drop the pillar. Go
up and push the piano south. Go down then north and get the parking
meter.

*11. 1st Safe: Move the painting in the hall from the foyer to the
piano room. Remember the wax candles. Remember the # of fingers
each statue was holding up? That is combination. So, knowing the
colors of our flag, turn the dial accordingly. It goes right, left,
right.

Hey - that is nine treasures. All you need
is one more!
To continue: Have these items with you: All
the wax statue candles.

12. Getting past the gap in stairs: Remember the skis in the
closet? Wear them at the top of the stairs and ski down. At the
beach, get the green match. Light one of the statues with the
fire (not the match). Go south, then west into the underground
cave.

13. Underwater passage: Drop all but the wax statues and the green
match. Cover the green match with wax (wax is dripping down from
the burning candle). You can drop the burning candle. Go down, down,
west, up, up, now you will be at the surface of the water. Go up
again (should be pitch black). Light the match then once of the
candles. Go north, and up.

*14. Bomb Shelter: This room involves a little thinking. First
of all, pull down the right end (the end below the hatch). Pull
the chain. Burn the rope. Stand on the right end. Wait... Now
drop all... get the ladder, put ladder in hatch. Get all. Down.
Put ladder on hooks (or was it in hooks????)... Look at the
plaque. The Combination is hidden in it. See the first letter of
each of there 3 guy's names? Those are the directions you will
have to turn the dial. Also count the letter in each person's
name and that'll be the number to turn to.

15. Come on down!!!: You opened the second safe and got the
film reel, note, and peg. You did read the note... did you? You're
almost done with the game. Go back into the house to the closet.
Put the peg in the hole. You should be in the prop room. Your
evil cousin is here. Attack him with any object you see. The first
few attempts will be in vain but do it anyway. Once you injure him,
untie your Aunt. Now you finished Hollywood Hijinx!!!!

Remember, call: (914) 897-2265
3/7/87 The Game Master


H O L L Y W O O D H I - J I N X
(Infocom)


NOTES.
(1) There are TEN TREASURES to be collected from in and around the house,
to be placed in the Dining Room by 9am next morning. They are:

TREASURE LOCATION

DIAMOND RING Within the Tokyo model - Game Room
CHEESE GRATER In wall safe, behind painting in Hall
PARKING METER In Small Passage, below piano
MALTESE FINCH In sack, stuck in upstairs window
RUBBER STAMP Deep in the Hedge Maze
FIRE HYDRANT In attic trunk
FILM OF 'CORPSE LINE' In safe in Bomb Shelter
CATCHER'S MASK In compartment of cannon
STUFFED PENGUIN In SECOND chimney
TOUPEE In hopper, after Hildegarde tells you

(2) Turning the statue, at the beginning, is based on clues from the poem,
on reverse of photograph, supplied with the game.

THE SOLUTION

From the start, outside the house, after being dropped off by limousine.
You are carrying a Flashlight, Photograph and Letter:

EXAMINE STATUE - TURN STATUE WEST - TURN STATUE EAST - TURN STATUE NORTH -
(you hear a faint click from the North) - N - OPEN MAILBOX - (you find a
copy of 'The Status Line', a yellowed piece of paper and a business card) -
TAKE ALL FROM MAILBOX - EXAMINE STATUS LINE - EXAMINE BUSINESS CARD -
EXAMINE YELLOW PAPER - OPEN DOOR - N - TURN ON TORCH - N - EXAMINE MODEL -
PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLACK - PRESS BLACK - PRESS
WHITE - PRESS WHITE - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS BLUE
- PRESS BLACK - PRESS GREEN - PRESS GREEN - PRESS GREEN - PRESS GREEN -
PRESS RED - PRESS RED - PRESS RED - TAKE RING - EXAMINE RING.

W - TAKE THIN PAPER - EXAMINE THIN PAPER - W - TAKE MATCHBOX - EXAMINE IT -
DOWN - EXAMINE COMPUTER - OPEN CLOSET DOOR - S - TAKE BLUE CARD AND EXAMINE
IT - N - UP - E - S - EXAMINE FIREPLACE - ENTER FIREPLACE - TAKE BRICK -
DROP BRICK AND TAKE INDIGO CARD - E - EXAMINE RED STATUE - EXAMINE WHITE
STATUE - EXAMINE BLUE STATUE - DROP ALL EXCEPT TORCH - E - E - EXAMINE
PAINTING - LOOK BEHIND PAINTING - (you find a wall safe and Green
Punchcard) - TAKE GREEN CARD - EXAMINE SAFE - (dial is set at 6 on a scale
of 0 - 10) - TURN DIAL RIGHT 3 - TURN DIAL LEFT 7 - TURN DIAL RIGHT 5 -
(you hear a click) - OPEN SAFE - (you find Mama Maggio's Cheese Grater) -
TAKE GRATER AND EXAMINE IT.

W - N - E - E - TAKE YELLOW CARD - S - TAKE SLIDE - EXAMINE SLIDE PROJECTOR
- PUT SLIDE IN SLIDE PROJECTOR - TURN ON SLIDE PROJECTOR - EXAMINE SCREEN -
FOCUS SLIDE PROJECTOR - EXAMINE SCREEN - TAKE FILM - EXAMINE FILM PROJECTOR
- REMOVE LENS CAP - PUT FILM IN FILM PROJECTOR - TURN ON FILM PROJECTOR -
EXAMINE SCREEN - (you will now see a message from Aunt Hildegarde, telling
you what melody to play on the piano......this is a randomly allocated
title, so note it carefully!) - TURN OFF FILM PROJECTOR - N - W - S - N - N
- S - W - S - E - E - EXAMINE PIANO - OPEN LID - TAKE VIOLET CARD -
PLAY.......(whatever title you were given on the screen) - (a door in the
floor now opens!) - DOWN - S - TAKE PILLAR - N - UP - PUSH PIANO - N - DOWN
- S - TAKE PILLAR - DROP PILLAR - N - UP - PUSH PIANO S - G - DOWN - N -
TAKE METER AND EXAMINE IT.

S - UP - W - W - OPEN CLOSET DOOR - ENTER CLOSET - EXAMINE PEGS - PULL
FIRST PEG - OPEN CLOSET DOOR - DROP GREEN CARD IN HOPPER - DROP YELLOW CARD
IN HOPPER - DROP VIOLET CARD IN HOPPER - DROP LENS CAP - S - PULL THIRD PEG
- OPEN CLOSET DOOR - N - W - N - S - S - LOOK UNDER MAT - TAKE RED CARD - N
- E - E - E - TAKE SACK - OPEN WINDOW - OPEN SACK - EXAMINE FINCH.

N - S - S - N - W - S - PULL SECOND PEG - OPEN CLOSET DOOR - N - W - DROP
GRATER AND METER - TAKE YELLOW PAPER, THIN PAPER, MATCHBOX AND RED STATUE -
E - T - (time is now 11:47pm) - UP - (the staircase flattens out and you
fall back down!!) - IN - PULL THIRD PEG - OPEN CLOSET DOOR - N - EXAMINE
NEWEL - TURN NEWEL - (there is a click from the staircase) - S - PULL
SECOND PEG - OPEN CLOSET DOOR - N - UP - OPEN CLOSET DOOR - DOWN - IN -
TAKE BUCKET AND SKIS - N - N - OPEN PATIO DOOR - UNLOCK PATIO DOOR - OPEN
PATIO DOOR - TURN OFF TORCH - N - DROP TORCH AND RED STATUE - N - NW - TAKE
SHOVEL - NE - DROP BUCKET - N - PUT THIN PAPER ON YELLOW PAPER - (a map of
the Hedge Maze!) - N - W - N - W - N - W - S - W - W - N - W - S - E - S -
E - N - E - S - W - N - W - S - W - N - W - S - W - N - E - N - E - N - E -
E - N - E - S - E - E - S - E - N - E - N - E - S - S - S - W - W - S - E -
N - W - S - DIG GROUND WITH SHOVEL - TAKE STAMP AND EXAMINE IT.

N - E - S - W - N - E - E - N - N - N - W - S - W - S - W - N - W - W - N -
W - S - W - W - S - W - S - W - S - E - N - E - S - E - N - E - S - E - N -
W - S - W - N - W - N - E - S - E - E - N - E - S - E - S - E - S - (back
at last to the entrance to the Hedge Maze!).

DROP SHOVEL - S - TAKE BUCKET - SE - SW - S - TAKE TORCH - TAKE ORANGE CARD
- N - NE - NW - TURN ON TORCH - FILL BUCKET - (it slowly leaks!) - SE - SW
- S - S - S - IN - PUT BUCKET ON THIRD PEG - N - UP - S - Z - Z - Z - (the
closet rises) - OPEN CLOSET DOOR - N - OPEN TRUNK - (stuck!!) - OPEN PANEL
- (there is a click from the lid) - OPEN TRUNK - TAKE HYDRANT AND EXAMINE
IT.

DOWN - I - S - OPEN CLOSET DOOR - S - PULL FIRST PEG - OPEN CLOSET DOOR - N
- DROP ORANGE CARD IN HOPPER - DROP RED CARD IN HOPPER - DROP THIN PAPER
AND YELLOW PAPER - UP - E - S - DROP STAMP, HYDRANT AND SACK - I - E - N -
N - TAKE RED STATUE - TURN OFF TORCH AND DROP IT - E - N - E - DOWN - UP -
WEAR SKIS - DOWN - REMOVE SKIS - DROP SKIS - OPEN MATCHBOX - TAKE RED MATCH
AND GREEN MATCH - LIGHT STATUE - (with the smouldering fire) - COVER RED
MATCH WITH WAX - PUT RED MATCH IN MATCHBOX AND CLOSE MATCHBOX - COVER GREEN
MATCH WITH WAX - BLOW OUT STATUE - S - W - (you are now in a Grotto) - SWIM
- DOWN - DOWN - W - UP - UP - N - REMOVE WAX COATING FROM GREEN MATCH -
LIGHT MATCH - LIGHT STATUE - N - UP - (to a Bomb Shelter) - PULL CHAIN -
LOWER RIGHT END OF PLANK - PUT STATUE UNDER ROPE - STAND ON RIGHT END OF
PLANK - Z - (the rope burns through and you are catapulted to a cliff!) -
TAKE LADDER - I - DROP MATCHBOX - TAKE LADDER - DOWN - EXAMINE SAFE - (the
dial is set at 3 on a scale of 1 - 10) - EXAMINE PLAQUES - (note initials
of names and number of letters in each name) - TURN DIAL LEFT 4 - TURN DIAL
RIGHT 5 - TURN DIAL LEFT 7 - (you hear a click) - OPEN SAFE - HANG LADDER
ON HOOKS - TAKE FILM.

UP - TAKE MATCHBOX - UP - EXAMINE CANNON - EXAMINE BALLS - TAKE BALL AND
PUT IT IN CANNON - OPEN MATCHBOX AND TAKE RED MATCH - REMOVE WAX COATING
FROM RED MATCH - LIGHT MATCH - LIGHT FUSE - (this fires the cannonball out
to sea and gives access to the compartment) - OPEN COMPARTMENT - TAKE MASK
AND EXAMINE IT.

W - S - E - TAKE TORCH AND TURN IT ON - S - W - S - DROP MASK - TAKE
BUSINESS CARD, BLUE CARD AND INDIGO CARD - N - W - DOWN - TAKE ALL FROM
HOPPER - EXAMINE BUSINESS CARD - (for order of card colours, R, O, Y, G, B,
I, and V) - TURN ON COMPUTER - PUT RED CARD IN SLOT - EXAMINE LIGHTS - PUT
ORANGE CARD IN SLOT - EXAMINE LIGHTS - PUT YELLOW CARD IN SLOT - EXAMINE
LIGHTS - PUT GREEN CARD IN SLOT AND EXAMINE LIGHTS - PUT BLUE CARD IN SLOT
AND EXAMINE LIGHTS - PUT INDIGO CARD IN SLOT AND EXAMINE LIGHTS - PUT
VIOLET CARD IN SLOT AND EXAMINE LIGHTS - (the display lights read 576-3190)
- PRESS BUTTON - EXAMINE HOPPER - UP - E - S - T - (5:01am) - DROP FILM -
DROP ALL EXCEPT TORCH - ENTER FIREPLACE - UP - UP - UP - E - DOWN - TAKE
PENGUIN AND EXAMINE IT.

UP - W - DOWN - DOWN - DOWN - E - DROP PENGUIN - TAKE TELEPHONE - CALL
576-3190 - (answering machine.......Aunt Hildegarde's voice: "Look in
hopper") - N - W - DOWN - TAKE TOUPEE AND EXAMINE IT.

TAKE PEG AND NOTE - UP - E - S - DROP TOUPEE - READ NOTE - (it reads:
"Congratulations, you've found all the treasures - now come on down for a
big surprise") - N - W - DOWN - S - PUT PEG IN HOLE - (floor drops, and
you're in the Prop Vault) - TAKE SWORD - HIT HERMAN WITH SWORD - (take
whatever Herman DOESN'T take and hit him with it!!) - TAKE SHEARS - HIT
HERMAN WITH SHEARS - TAKE CLIPPERS - HIT HERMAN WITH CLIPPERS - UNTIE
HILDEGARDE - (Herman jumps in the chute!!).

FINAL MESSAGE

Aunt Hildegarde says: "As I followed your progress I began to realize you
and I were not the only ones on the estate. My suspicions were confirmed
when I received a rap on the skull. The next thing I knew was being tied to
this buzz saw by your cousin HERMAN.......I guess he couldn't stand to see
you inherit the family's fortune. Well, it's all yours now. I knew you
could do it. I'm sorry I put you through all this, Pumpkin, but your Uncle
Buddy and I had to be sure that whoever inherited the estate and the studio
would be clever enough to handle it all. The only way I could be sure the
stipulations in my will would be carried out would be to oversee it myself,
so I faked my death. Tomorrow we'll go see my lawyer and he'll take care of
all the paper work. I know you'll take good care of Hildebud and the
studio. As for me, I'm sure it won't be long before the Press discovers I'm
alive. I plan to go to the south of France for a rest while the story leaks
out. It will be great publicity for the studio, and let's hope we've seen
the last of your Cousin Herman".
YOUR SCORE IS 150 POINTS OUT OF 150, IN 525 MOVES
 


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