1386
GAME -> Shoot'Em Up
© Dinamic Software (1988)
16.00 / 20.00
 
 
Meganova
Meganova The Weapon
cpc
 
 

Manual n° 1

Real size : 2754 * 1186 px = 742.77 Ko

Manual n° 2

Real size : 3013 * 1851 px = 714.03 Ko

Manual n° 3

Real size : 3733 * 1189 px = 355.71 Ko

Manual n° 4

__ _ ______ ______ ______ ___ _ ______ _ _ ______ | \ / | | ___\ / _____| / __ | | \ | | / __ | | | / / / __ | | \ / | | | ___ | | __ | / | | | \| | | / | | | |/ / | / | | | | | |/__/ | | / / | |__| | | |\ | | | | | | / | |__| | | |\ /| | | |____ | |_/ | | __ | | | \ | | |__/ | \ / | __ | |_| \/ |_| |_____/ \___/|_| |_| |_| |_| \__| |______/ \/ |_| |_| THE WEAPON ------------------------------------------------------------------------------- LOADING INSTRUCTIONS Press CONTROL and ENTER (INTRO) keys together. Press PLAY on the cassette. ------------------------------------------------------------------------------- Philipus Sunset, an interstellar megapilot from the TERRA 1 confederation, has "borrowed" the SPROCKET SYSTEM, stealing it from the dreadful DROWHAR empire. Rough times are looming: Philipus has to get back to his base with the SPROCKET SYSTEM in tip-top condition. You enter the caves of OTNIREBAL, and when you come out an imperial gigaship traps you. Surprise! Your old pals from DROWHAR are waiting for you. Be tough and pray whatever you know: the battle will be final. At last you enter the atmosphere of TERRA, where the confederation's headquarters are located. Watch out for the swarms of imperial ships. Destroy them all. The countdown has begun! FX TRIPLE LOAD FIRST LOAD PHASE ONE: You fight on the surface of MEGANOVA against the troops of the DROWHAR empire until you reach an underground entrance. PHASE TWO: You must get past the columns of SHAN-MULOC. The only way to escape alive is by destroying the gates that block your access to the labyrinth of OTNIREBAL. SECOND LOAD: PHASE THREE: You are in the labyrinth of OTNIREBAL. Noone has entered and come out alive, so be quick-witted and very careful, and if you're lucky you might live to tell us about it. PHASE FOUR: If you're still at it, on leaving MEGANOVA you will be attacked by an interstellar ship. You know what you're supposed to do. THIRD LOAD: PHASE FIVE: Will you be able to escape from TERRA 1 and succeed in your mission? May good fortune be with you! ENEMIES A vast array of baddies are waiting for you. They are all elite pilots, so be careful. POWERS "Powers" are objects that float in space which will be very useful if you pick any up. As you collect them you will obtain more speed, faster shooting and missiles, a protective shield or an extra life. 1. SPEED POWER: Your speed will increase as much as the structure of your ship can withstand. 2. SHOOTING POWER: This increases your shooting power so that you can destroy everything in sight. 3. SHIELD POWER: It makes your ship immune to the enemy attacks. 4. SHOOTING POWER 2: The power of your weapons will triple. 5. LIFE POWER: This gives you an extra life. POINTS There are two ways you can get points: by completing a phase and by killing enemies. When you start out you have five lives. CONTROLS SPEC AMST MSX UP Q Q Q DOWN A A A BACKWARDS O O O FORWARDS P P P FIRE SPACE SPACE SPACE STOP 0 CLR STOP START 9 ESC ESC (c) Alternative Software Limited 1989 PROGRAMMERS - If you have written a good programme for ANY home computer, send it to us now for evaluation. We pay EXCELLENT royalties!! Your programme could be in the shops within 3 weeks!! SEND TO: The Evaluation Department, ALTERNATIVE SOFTWARE Units 3-7 Baileygate Industrial Estate, Pontefract, West Yorkshire. We will acknowledge receipt of your programme same day. AS 701


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