1751
GAME -> Platformer
© Ocean Software (1989)
17.38 / 20.00
 
 
Rainbow Islands
cpc
 
 

Last Update : Saturday 11 February 2017 at 16 h 15

MANUAL n° 1

444.35 Ko
Manual n° 1 in PDF format
Notice en Français. (6 pages)

MANUAL n° 2

2.06 Mo
Manual n° 2 in PDF format
Notice en anglais, français, allemand, italien (24 pages)
Transféré par Loïc DANEELS

Manual n° 3

Real size : 4554 * 2171 px = 1.36 Mo

Manual n° 4

Real size : 3988 * 1162 px = 833.07 Ko

Manual n° 5

Real size : 3270 * 881 px = 610.15 Ko

Manual n° 6

R A I N B O W TAITO I S L A N D S ATARI ST CBM AMIGA COMMODORE 64/128 AMSTRAD CPC 464/664/6128 SPECTRUM 48/128/+2/+3 /-------\ | ocean | \-------/ RAINBOW ISLANDS Bub and Bob the heroes from Bubble Bobble are back! This time negotiating the hazards of the Rainbow Islands. Myriad creatures conspire to impede your progress at every fun-filled level until you face the "Guardian", the ultimate test of advancement....Good Luck The seven "Rainbow Islands" and their inhabitants. * Insect Island - caterpillars, spiders, crows * Combat Island - tanks, planes, helicopters * Monster Island - bats, werewolves, ghosts * Toy Island - water-pistols, deadly disks, teddy bears * Doh's Island - balls, spheres, capsules * Robot Island - spanners, robots, bolts * Dragon Island - cyclops, dragons, spirits LOADING AMIGA When the workbench prompt appears, insert the game disk. The title screen will then load, and the game will follow in about thirty seconds. ATARI ST Switch on the computer and insert the program disk. Insert the data disk when prompted. COMMODORE CASSETTE Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all the leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the screen instruction PRESS PLAY ON TAPE. This program will then load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instruction. PLEASE NOTE: this game loads in a number of parts follow on screen instructions. DISK Select 64 mode. Turn on the disk drive, insert the program into the drive with the label facing upwards. type LOAD"*",8,1 (RETURN) the introductory screen will appear and the program will then load automatically. SPECTRUM CASSETTE 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum+ then load as follows: Type LOAD"" (ENTER). (Note there is no space between the quotes. The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions onscreen or in the accompanying manual. SPECTRUM +3 DISK Set up system and switch on as described in your instruction manual. Insert disk and press ENTER to choose 'LOADER' option. This program will then load automatically. AMSTRAD CASSETTE CPC 464 Place the rewound cassette in the cassette deck, type RUN" and press ENTER key. Follow the instructions as they appear on screen. If there is a disk drive attached then type |TAPE then press ENTER key. Then type RUN" and press ENTER key. CPC 664 and 6128 Connect a suitable cassette tape recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. Place the rewound tape in the cassette recorder and type |TAPE then press ENTER/RETURN key. Then type RUN" and press ENTER/RETURN key, follow the instructions as they appear on screen. NOTE: AFTER THE GAME IS OVER ON LEVEL 2 ONWARDS, REWIND TAPE TO SIDE B AND PRESS PLAY. DISC Insert the program disk into the drive with the A side facing upwards. Type |DISC and press RETURN to make sure the machine can access the disk drive. Now type RUN"DISC and press RETURN the game will now load automatically. KEYBOARD CONTROLS ATARI ST & AMIGA Enter credits during the title screen by pressing jump in your chosen control mode or by pressing the space bar. After entering credits: F1 Start One player game F2 Start Two player game F3 Select control mode for player one. F4 Select control mode for player two. HELP: Pause game (press fire to unpause) ESC: Quit the game (Use only when game is paused). LEFT = Q.W.A.S.Z.X.U.I.J.K.M or < keys RIGHT = E.R.D.F.C.V.O.P.L or > keys JUMP = SPACE BAR, ?, or Left Shift key FIRE: = Right Shift or Alt keys COMMODORE 64 Press F7 to enter credits. F1: Start One player game F3: Start Two player game RUN/STOP: Pause and unpause game CTRL/HOME: Quit the game (when paused) SPECTRUM AND AMSTRAD P Pause the game Q Quit the game (when paused) S Turn off music (128 version only) A Jump K Walk left L Walk right SPACE Fire Rainbow or unpause the game JOYSTICK CONTROLS Push UP to increase credits during title screen Press FIRE button to start one player game Press FIRE button to throw Rainbows Push LEFT and RIGHT to move left and right Push UP to jump. MOUSE CONTROLS (ST/AMIGA ONLY) Move mouse left or right to walk left/right Left mouse button to jump Right mouse button to throw Rainbows. GAMEPLAY BASIC MOVEMENT Rainbow Climbing:- Make Rainbows on each level of the floor and walk up them. It is possible to stand on the top of a Rainbow. Rainbow Attack:- Hit your enemies with a new Rainbow to kill them. Rainbow Breaking:- By jumping onto a Rainbow, you can break it. This causes the Rainbow to drop down the screen, killing anything in it's path. PICKING UP OBJECTS You can pick up objects by either walking into them or by hitting them with a Rainbow. Also, running a Rainbow along the ground may reveal hidden objects. These can be collected by breaking the Rainbow above them. THREE IMPORTANT PICKUPS Magic Shoes:- Picking up the magic shoes will give you greater speed. Red Potions:- Collecting a red potion will add one to the number of Rainbows that you can throw, up to a maximum of three. Yellow Potions:- Collecting a yellow potion will speed up your Rainbow throws. HINTS AND TIPS 1. There is a secret room on each island how to access it is confidential! 2. Master the use of the Rainbows. 3. When the 'hurry' message appears, get to the top of the screen as quickly as possible. RAINBOW ISLANDS It's program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program you may contact our technical department direct by telephoning 061 833 1014. However if you believe that the product is defective, please return it direct to: Mr Yates, Ocean Software Limited, 6 Central Street, Manchester M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS TM & ©1989 Taito Corp. Coding & Graphics by Graftgold ©1990 Ocean Software Ltd. Produced by D C Ward


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