756
GAME -> Action
© Mastertronic (1987)
 
 
 
Dr Scrimes Spook School
Dr Scrime's Spook School
Dr Scrimes' Spook School
cpc
 
 

Last Update : Sunday 24 October 2021 at 16 h 27
SOLUTION at 80% by GraalianLife78



Test One (Part One)
"Hello old chap I've been expecting you. Your uncle sent you to me because you want to become a Spook Smasher. To do that you're going to have to complete eight tests. This is Test One use the hammer and whatever else you can find to fill ten spook holes."

Dr Scrime's Item:
A Hammer

You will need:
A HammerDr.... Scrimes gives you in The Drawing Room [Hunchback]
Some Nails.... Left Drawer in The Kitchen [Hunchback]
A Woodtiles... These are 10 woodtiles around this building

Locations of Woodtiles:
I will explain you understand with my format method about location: < Name of Storage > in < Name of Room > [< Name of Floor >]
1. Cupboard in 8th of Hallway [Hunchback]
2. Cupboard in The Lobby [Hunchback]
3. Behind of Right Chair in The Lounge [Were-Kid]
4. Drawer in 6th of Hallway [Were-Kid]
5. Right Drawer in The Study [Were-Kid]
6. Left Wardrobe in 3rd of Hallway [Were-Kid]
7. Left Drawer in 1st of Hallway [Mummy]
8. Left Cupboard in 2nd of Hallway [The Attic]
9. Left Cupboard in 3rd of Hallway [The Attic]
10. Middle Cupboard in 3rd of Hallway [The Attic]
After you filled all woodtiles in 10 of spook holes (except holes at bottom of the wall), then go to see Dr Scrimes about your test has finished.


Test One (Part Two)
"Its jolly cold in here old chap. Before you go onto Test Two fix the electricity supply so that you can cut some logs and light my fire."

Dr Scrime's Item:
Some Pliers

Step 1 - Pair of Rubber Hands
While you stand to see Dr Scrimes, and you can pick some pliers up then leaving for go to the Workshop [Hunchback]. You will find the rubber glove in a large workbench's right storage. Pick it up. Then go to short workbench's right storage - and pick a fuse.

Go to the lift for Were-Kid's floor. Go to The Fuse Cupboard at 1st of Hallway.
Drop pliers and fuse on the floor (except rubber glove). Open the right cupboard for pick another rubber glove up. Now you have a pair of rubber glove, then you can wear them because they protected you prevent from electrical shook.

Step 2 - Fixing Electricity Supply
Pick pliers and fuse up from the floor, and you can fixing electricity supply on the cupboard with two items. That's it.

Step 3 - Make wood into the logs
Right, go to lift up until reaching The Attic. Go to right until you will see there's a long wood on the floor in 3rd screen. Pick that plank up, and then use the lift to Mummy's Hall.

When you arrives Mummy's floor from the lift, and you will see there's the drawer with
between two chairs. Open this drawer for pick some firelighters. Then go to lift to Hunchback's Hall.

When you arrives Hunchback's floor from the lift, and straight to the Workshop. Now you can use the power saw with the plank into some logs!

Step 4 - Make a fire logs in the fire place
Before you go to see Dr Scrimes, but there's one missing is some matches. You can leave the Workshop then go to The Lobby (next right). There's a grey cupboard at right side, you will get some matches from it.

Make sure you must have three items:
Some Matches........ Cupboard (right side) in The Lobby [Hunchback]
Some Firelighters... Drawer in 3rd of the Hallway [Mummy]
Some Logs........... Workshop [Hunchback]

Go to the empty fire place and access to MAKE SOMETHING from the menu. And then use all items to combine. You'll completed the Test 1 Part 2.



Test Two
"Ah that's much better. Now for Test Two. Use the mortar here to fill ten spook holes."

Dr Scrime's Item:
Some Mortar

You will need:
Some Mortar... Dr Scrimes gives you in The Drawing Room [Hunchback]
2 x Bricks.... These are 20 bricks around this building

Locations of Bricks:
1. Top Shelf in the Pantry [Hunchback]
2. Left Cupboard at 2nd of Hallway [Hunchback]
3. Safe in the Art Gallery [Hunchback]
4. Drawer at 7th of Hallway [Hunchback]
5. Left storage of a short workbench in the Workshop [Hunchback]
6. Left cupboard in the Fuse Cupboard [Were-Kid]
7. Left cupboard in the Fuse Cupboard [Were-Kid]
8. Right Cupboard in the Bathroom [Were-Kid]
9. Right Wardrobe at 3rd of Hallway [Were-Kid]
10. Right Drawer at 6th of Hallway [Were-Kid]
11. Desk Drawer in the Study [Were-Kid]
12. Left Drawer at 1st of Hallway [Mummy]
13. Right Drawer at 1st of Hallway [Mummy]
14. Cupboard at 2nd of Hallway [Mummy]
15. Right storage of west Cupboard in the Bathroom [Mummy]
16. Drawer at 4th of Hallway [Mummy]
17. Behind the box at left side in 1st of Hallway [The Attic]
18. Middle Cupboard at 2nd of Hallway [The Attic]
19. Behind the box at right side in 3rd of Hallway [The Attic]
20. Right Drawer at 3rd of Hallway [The Attic]

You can use two bricks with some mortar filled in 10 of the spook holes at the bottom of the wall only. Because two bricks are heavy than paste, plates and newspapers.



Test Three
"Well Done. You're uncle was right you learn fast. Find nine more plates like this one and use them to fill ten spook hole"

Dr Scrime's Item:
A Plate

You will need:
Some Glue... Cupboard in 6th of Hallway [Mummy]
A Plates.... These are 10 plates around this building

Locations of Plates:
1. Dr Scrimes in The Drawing Room [Hunchback]
2. Left storage of the large workbench in the Workshop [Hunchback]
3. Left storage of the west cupboard in the Kitchen [Hunchback]
4. Right storage of the west cupboard in the Kitchen [Hunchback]
5. Cupboard in 2nd of Hallway [The Cellar]
6. Left Wardrobe in the Bedroom (East) [Mummy]
7. Bed Drawer (right side) of the east bed in the Bedroom (East) [Mummy]
8. Drawer at 4th of Hallway [Mummy]
9. Behind the box at right side in the Smelly Room [Mummy]
10. Behind the box at right side in 1st of Hallway [The Attic]

After you filled all plates in 10 of spooky holes, then go to see Dr Scrimes to know you finished your test.



Test Four
"I'm told your cooking isn't quite upto scratch Alfie. Why don't you make a pie and use it to fill sixteen spook holes"

Dr Scrime's Item:
A Door Key

You will need:
A Door Key... Dr Scrimes gives you in The Drawing Room [Hunchback]
Some Steak... Left storage of left freezer [Mummy]
A Kidney.... Right Drawer in 2nd hallway [The Attic]

Excellent - you got a door key! Go to Mummy's 1st hallway where it is last locked door.
Unlocked the door and entry the room - The Cold Store! BBBRRRRRR!

There's another door key and pick it. And open the left storage of left freezer to get some steak. Then go to the lift to the Attic. Why? Do you remembered steak and kidney pie?
We need a kidney but why in the attic? Go to second hallway of the Attic and there's the drawer at right side. Open it and get the kidney! Yuck!!!

Then go to the lift to the Were-Kid's floor, and go to right screens until you will see there's last locked door. Unlocked it with the last door key. You can get a small box from the right bed drawer! It will support you can reach the spook holes at top of the wall! Now go to lift to Hunchback's floor.

Then go to the kitchen and cook with two ingredients on the cooker.
Now you got some pie! Hooray! But Dr Scrimes asked you can the pie fill in 16 of spook holes! That's weird!

When you covered all 16 of spook holes with the pie, and then see Dr Scrimes.



Test Five
"Here is some wallpaper paste. Use it to cover ten more spook holes"

Dr Scrime's Item:
Some Paper Paste

You will need:
Some Paper Paste... Dr Scrimes gives you in The Drawing Room [Hunchback]
Newspapers......... These are 10 newspapers around this building

Locations of Newspapers:
1. Left side of left Cupboard in the Kitchen [Hunchback]
2. Right side of left Cupboard in the Kitchen [Hunchback]
3. Right side of right Cupboard The Kitchen [Hunchback]
4. Right Wardrobe at 3rd of Hallway [Were-Kid]
5. Left Bed Drawer in the Bedroom [Were-Kid]
6. Left side of right Cupboard in A Bathroom [Mummy]
7. Right side of left Cupboard in A Bathroom [Mummy]
8. Behind the box at left side in the Smelly Room [Mummy]
9. Left Bed Drawer of the right bed in the Bedroom (East) [Mummy]
10. Middle Cupboard at 3rd of Hallway [The Attic]



Test Six
"To complete test six you must fix the water supply then make some sticky stuff and a gun to pump it into sixteen spook holes"

Dr Scrime's Item:
An Empty Bucket

Step 1 - Fixing the Water Supply
Leave the empty bucket with Dr Scrimes. We will do to fixing the water supply, and we will need three items below:
A Spanner... Right Drawer in the Workshop [Mummy]
Some Nuts... Right Drawer at 2nd hallway [The Attic]
Some Pipe... Bed Drawer in the right bed at the Bedroom (west) [Mummy]

When you get three items, and then go to the Fuse Cupboard [Were-Kid]. You will see there's pipe at left side, and go there then fixed it with three items.

Step 2 - Making the Pump Gun
Next is making the Pump Gum comes from:
An Old Pump.... Left Cupboard in the Bathroom [Hunchback]
A Toy Pistol... Right Drawer in the Study [Were-Kid]

When you get two items, and then you can make something with them into a Pump Gun!

Step 3 - Making the Sticky Stuff
Go to the Drawing Room where Dr Scrimes there, and pick the empty bucket. Bring it to the bathroom [any floor] and use the tap on sink with the bucket. You got a bucket of the water.

Go to the Kitchen. We will need some flour from the right drawer. Then use the food mixer with water and flour, and then the successful to become some Sticky Stuff! You may drop the empty bucket in the Kitchen or the Bathroom for re-use with the water tap.

Step 4 - Pump into sixteen spook holes
You can using together some sticky stuff with the pump gum for pump in 16 of Spook Holes. When you reached 16 holes, then go to see Dr Scrimes.



Test Seven
"Your penultimate test is an easy one. Here is a key to a cupboard. Use the contents to fill sixteen spook holes"

Dr Scrime's Item:
A Key

Location of Keys:
1. On the floor in the Left Room [The Cellar]
2. On the floor in the Kitchen [Hunchback]
3. On the floor (right) in the Drawing Room [Hunchback]

4. Dr Scrimes (Test 7) in Drawing Room [Hunchback]
5. On the floor (left) in the Art Gallery [Hunchback]
6. On the floor (middle) in the Art Gallery [Hunchback]
7. On the floor in the Lobby [Hunchback]
8. On the floor in the Bathroom [Were-Kid]
9. On the floor in the Lounge [Were-Kid]
10. On the floor in the Study [Were-Kid]
11. On the floor in the Coldstore [Mummy]
12. On the floor in the Smelly Room [Mummy]
13. On the box in the Smelly Room [Mummy]
14. On the floor at 2nd of Hallway [The Attic]


I tried unlocked the last door but no successful. Could be destroy this door?
NO SOLVED YET



Test Eight
"This is the final test. Use your ingenuity to find the clues how to fill the final thirty-one spook holes
and dispose of the monsters in the house. Good luck!"


Dr Scrime's Item:
None

NO SOLVED YET
 
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